Brigador is an isometric vehicular action game. Choose from many vehicles and weapons to suit your play style, and face off against the occupying factions. Discover tactics and unlock new options as you clear the city or die trying... Then do it all over again.
Brigador is a unique game.
It succesfully manages to combine elements of arcade shooting with tactical game elements in a fun, original way; a way that I haven't seen since the 90's, when the developers concidered their audience to be an adults.
You're dropped on a huge, isometric map (game's artwork and sound design are georgeous, by the way), where you are in control of a huge mech - a build of your choosing. You must to destroy some strategic targets or assasinate VIP enemies, all that while fighting defending forces, taking cover behind buildings, blowing the whole city districts into splinters and crushing tiny people under your mechanical feets.
While running and gunning is extremely fluent, your every action counts - the difference between approaching a target from that street or the other is sometimes a difference between life and death. But the game is extremely well balanced so even if you screw up after 30+ minutes of gameplay, it doesn't feel punishing - just difficult - which is a great plus.
All that said - one downside is that the game is extremely repetitive. You're doing the same missions over and over again, and short campaign doesn't help all that much. (To be completely honest, game producers are not shy about that either, so you know what you're getting into from the get go :) Thanks for being straightforward, Brigador devs :) ).
But, nevertheless, Brigador is just perfect for a session of casual destruction every once in a while. And if you're hardcore and you have a whole evening to kill, feel free to try 50+ maps long missions in which you have to survive from start to finish in order for them to count.
To sum things up: great gameplay, great artwork, great sound, great atmosphere (synth music + "futuristic corporate humour"), and great (enforced) replayability.
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