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We're a team of three people working on our first 3D game project: Eclipsed.

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Character Animations

Character Animations

Eclipsed

Lights, camera, action! Smile, it's all about character animations!

Presenting the Guards

Presenting the Guards

Eclipsed

The unveiling of the final model(s) of Aelizia's enemies has arrived!

Presenting Aelizia

Presenting Aelizia

Eclipsed

The unveiling of Aelizia's final model is here at long last! Rejoice!

From High to Low (Poly)

From High to Low (Poly)

Eclipsed

The modern art of converting high poly models into low poly models joins the ancient art of baking (models).

Retopology & Sound Design

Retopology & Sound Design

Eclipsed

News on the low poly models include an ode to our savior, Maya's automatic retopology tool. Also, there's walking sound effects.

Guards Modelling

Guards Modelling

Eclipsed

We showcase the guards' high poly model, along with tales of the hardships we faced. And, of course, there's another time-lapse!

Aelizia Modelling (Part 2)

Aelizia Modelling (Part 2)

Eclipsed 2 comments

We showcase Aelizia's high poly model with and without cape. Also, get ready for another time-lapse!

Aelizia Modelling (Part 1)

Aelizia Modelling (Part 1)

Eclipsed

We bring you not one, not two, but three videos showcasing the first parts of our character modelling. And one of them is a time-lapse!

MOCAP Animations & Character Modelling

MOCAP Animations & Character Modelling

Eclipsed

It's called "work in progress" for a reason. It's a lot of work, and not a lot of progress...

It's All About User Control

It's All About User Control

Eclipsed

Eclipsed's User Interface presentation and prototype showcase.

Juggling is an Art Form

Juggling is an Art Form

Eclipsed

We've been juggling UI in two fronts, then mocap enters the mix!

Logo Development Process

Logo Development Process

Eclipsed

The long and winding road of Eclipsed's logo creation process.

User Interface Design

User Interface Design

Eclipsed 2 comments

It's all about the "U" and the "I", it's all about the "UI".

Guards' AI Development

Guards' AI Development

Eclipsed

We showcase all the cogs in the guards' behaviour and explain what's behind it.

Guards Concept Art

Guards Concept Art

Eclipsed

We showcase the last stages in Aelizia's enemies concept art.

Guards Character Design

Guards Character Design

Eclipsed

The journey through the beginning of Aelizia's enemies concept art development.

Game Mechanics: Shadow Ability

Game Mechanics: Shadow Ability

Eclipsed

We showcase the development of Eclipsed's stealth game mechanic: the Shadow ability.

Aelizia Concept Art

Aelizia Concept Art

Eclipsed

We showcase the last stages in Eclipsed's main character concept art.

Aelizia Character Design

Aelizia Character Design

Eclipsed

The journey through the beginning of Aelizia's concept art development.

Game Mechanics: Light Ability

Game Mechanics: Light Ability

Eclipsed

We showcase the development of one of Eclipsed's game mechanics: the Light ability.

Aelizia's Favourite Place

Aelizia's Favourite Place

Eclipsed

We showcase our protagonist's safe haven, her mother's room. She would stay here forever, if she could, surrounded by memories of happier times.

Servant's Room Concept Art

Servant's Room Concept Art

Eclipsed

Eclipsed's environment concept art begins with a medieval inspired servant's room, where Aelizia's mother lived the last few years of her life.