We're a team of three people working on our first 3D game project: Eclipsed.
Lights, camera, action! Smile, it's all about character animations!
character animations
The unveiling of the final model(s) of Aelizia's enemies has arrived!
presenting the guards
The unveiling of Aelizia's final model is here at long last! Rejoice!
presenting aelizia
The modern art of converting high poly models into low poly models joins the ancient art of baking (models).
from high to low (poly)
News on the low poly models include an ode to our savior, Maya's automatic retopology tool. Also, there's walking sound effects.
retopology & sound design
We showcase the guards' high poly model, along with tales of the hardships we faced. And, of course, there's another time-lapse!
guards modelling
We showcase Aelizia's high poly model with and without cape. Also, get ready for another time-lapse!
aelizia modelling (part 2)
We bring you not one, not two, but three videos showcasing the first parts of our character modelling. And one of them is a time-lapse!
aelizia modelling (part 1)
It's called "work in progress" for a reason. It's a lot of work, and not a lot of progress...
mocap animations & character modelling
Eclipsed's User Interface presentation and prototype showcase.
it's all about user control
We've been juggling UI in two fronts, then mocap enters the mix!
juggling is an art form
The long and winding road of Eclipsed's logo creation process.
logo development process
It's all about the "U" and the "I", it's all about the "UI".
user interface design
We showcase all the cogs in the guards' behaviour and explain what's behind it.
guards' ai development
We showcase the last stages in Aelizia's enemies concept art.
guards concept art
The journey through the beginning of Aelizia's enemies concept art development.
guards character design
We showcase the development of Eclipsed's stealth game mechanic: the Shadow ability.
game mechanics: shadow ability
We showcase the last stages in Eclipsed's main character concept art.
aelizia concept art
The journey through the beginning of Aelizia's concept art development.
aelizia character design
We showcase the development of one of Eclipsed's game mechanics: the Light ability.
game mechanics: light ability
We showcase our protagonist's safe haven, her mother's room. She would stay here forever, if she could, surrounded by memories of happier times.
aelizia's favourite place
Eclipsed's environment concept art begins with a medieval inspired servant's room, where Aelizia's mother lived the last few years of her life.
servant's room concept art
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