-1986: arcade machine, rom revision 7; play time 7 hours, score: 1963415
-1987: commodore 64, port attempt, US gold home release
-1987: amiga 500, clone; Garrison
~1995: doom port idea - notes only
-1997: Quantlet - quake engine port - incomplete
-1997: MGE - multi-gauntlet emulator discovered
-unk: notes were made for a gauntlet mods based on mod of arcade roms
-201x: some quantlet components were finished in chaos mod mk II
-2018: discovered javascript gauntlet engine base
at various points I looked at arcade roms, quantlet notes, orig c64 notes, emulator code, etc.
every now and then some new gauntlet element appears
a different port, the 2014 remake on steam, a review or other video
why use the javascript?
I've been using javascript with web pages since 2003 - much familiarity is here
if I went the arcade rom route, it could be 3 or 4 years before I had a compilable source I could mod...and then there is the hardware side
once I get the gauntlet 1 port complete...the mod starts now!
my essential mod mantra: if it does not function (as close as possibly intended...) --- is this a worthy purpose?
project path:
-1986: arcade machine, rom revision 7; play time 7 hours, score: 1963415
-1987: commodore 64, port attempt, US gold home release
-1987: amiga 500, clone; Garrison
~1995: doom port idea - notes only
-1997: Quantlet - quake engine port - incomplete
-1997: MGE - multi-gauntlet emulator discovered
-unk: notes were made for a gauntlet mods based on mod of arcade roms
-201x: some quantlet components were finished in chaos mod mk II
-2018: discovered javascript gauntlet engine base
at various points I looked at arcade roms, quantlet notes, orig c64 notes, emulator code, etc.
every now and then some new gauntlet element appears
a different port, the 2014 remake on steam, a review or other video
why use the javascript?
I've been using javascript with web pages since 2003 - much familiarity is here
if I went the arcade rom route, it could be 3 or 4 years before I had a compilable source I could mod...and then there is the hardware side
once I get the gauntlet 1 port complete...the mod starts now!
my essential mod mantra: if it does not function (as close as possibly intended...) --- is this a worthy purpose?
seen here is my current research map
making elements look correct
then operate correct
teleport testing
monster research
enhancements
you may realize I can not help but go beyond a simple port...
that section lower left with a different floor tile
already modded from the original!