while a complete game, this is more of a concept demo - proof that javascript under html-5 can provide a viable engine for a game like this
you can play 8 tutorial levels and 10 further levels after which the game ends
seen here is my mapping experiment - I wondered what happened if you put a generator outside the level
this went fine until I took warrior out there and he hit the actual map "edge" - beyond that was not "here be dragons", but "here be javascript exceptions"
I'll post a few more images here before the project gets its own mod page
I'm finishing the gauntlet 1 port as my own proof of concept, after which I will make the mod proper
what will that be?
a synthesis of gauntlets 1, 2, maps from other sources, and new material
with a possible inclusion of RPG elements after I check gauntlet IV on the genesis
and a possible "random map" process so I can play a few levels myself
renderer of the original code from Mr. Gordon of Codeincomplete.com
while a complete game, this is more of a concept demo - proof that javascript under html-5 can provide a viable engine for a game like this
you can play 8 tutorial levels and 10 further levels after which the game ends
seen here is my mapping experiment - I wondered what happened if you put a generator outside the level
this went fine until I took warrior out there and he hit the actual map "edge" - beyond that was not "here be dragons", but "here be javascript exceptions"
I'll post a few more images here before the project gets its own mod page
I'm finishing the gauntlet 1 port as my own proof of concept, after which I will make the mod proper
what will that be?
a synthesis of gauntlets 1, 2, maps from other sources, and new material
with a possible inclusion of RPG elements after I check gauntlet IV on the genesis
and a possible "random map" process so I can play a few levels myself