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Hippiedog
Hippiedog @ Surviving Pangea

It's possible but honestly I will be releasing an early alpha version sometime in the next few months and I think it's best to spend my time working towards that than on a demo.

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Hippiedog
Hippiedog @ Surviving Pangea

Hey guys. I had to cut this video short so it wouldn't be too long but there's another one coming quick showing off basic fire mechanics as well as the inside of some caves. Thanks for all the support!

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Hippiedog
Hippiedog @ Surviving Pangea

Your complaint is a good one. The degradation you see in the video was speed up roughly 5 or 6 times normal to show off the mechanic. I'm sure there will be some balancing once I start more play testing so no worries!

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Hippiedog
Hippiedog @ Surviving Pangea

Sure is! Sorry for the long silence I had some major changes with my job back in February and had to move my family closer to work. I've had limited development time over the past few weeks because of this and I chose to work on the game itself and less on the publicity side of things. That said I am back on a regular schedule and have much to show off.

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Hippiedog
Hippiedog @ Surviving Pangea

The biggest issue I am facing with riding dinosaurs is how exactly they will be tamed. Maybe by feeding certain foods over a period of time. It just needs to be something that is fairly difficult to do since it would make the game much easier. Either way dinosaurs will definitely be mountable at some point and many animals other than dinosaurs will be tamable as well. For instance there were several small mammals alive throughout the time of the dinosaurs that I plan on adding not only for hunting but to tame and use for farming.

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Hippiedog
Hippiedog @ Surviving Pangea

Been doing some serious work on the desert biome and large scale AI. The current plan is to have more rock/mining resources in the arid biomes as opposed to the marsh and tropical biomes. This will help make each biome useful and encourage exploration. These are the three biomes that are currently planned for the pre alpha release with more later on.

Should have some new footage of the desert and larger dinos up this weekend. Possibly some more on combat as well.

Reply Good karma+3 votes
Hippiedog
Hippiedog @ Surviving Pangea

Thanks for the kind words!

Yep, I am actually working now. I am on night shift at the moment and my job is pretty slow so I actually spend much of my nights writing code or laying out new concepts for the game! Even with work I still get 4-5 solid hours in a day and more in weekends.

I have a pretty ambitious Kickstarter planned for April and if things go well I will start developing full time. Its always been my dream to make games for a living and I am giving it everything I have.

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Hippiedog
Hippiedog @ Surviving Pangea

Lol could never guess with a name like that! Glad you like it =)

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Hippiedog
Hippiedog @ Surviving Pangea

Sorry for the slow update guys. Here are some new pics and a video after the switch to PBS. The specularity and lighting are still off after the shader changes but are being fixed. Comments and feedback please!

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Hippiedog
Hippiedog @ Surviving Pangea

Thanks!

I will definitely need some play testers in the coming months so I will keep you in mind. For now I can use all the feedback I can get. I just made a video showing the PBS and updated mechanics for the bow and tree cutting. I didn't have time to upload but it should be up by tomorrow.

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Hippiedog
Hippiedog @ Surviving Pangea

Thanks. I'm getting a little demo video set up right now to show off some shiny PBS and the new weapon models.

Reply Good karma+2 votes
Hippiedog
Hippiedog @ Surviving Pangea

Thanks! I actually found TSL after I started developing Pangea. I was worried until I bought and played it lol. It's pretty much an empty shell of a game and I'm pretty sure it's abandoned as well.

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Hippiedog
Hippiedog @ Surviving Pangea

Yeah I am, thanks!

It's not easy. I work a fulltime job but I still develop 4 or 5 hours a day and 12 or more on my days off. I contract out modeling and animations. Depending on my Kickstarter I will hire some more help especially for the multiplayer framework.

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Hippiedog
Hippiedog @ Surviving Pangea

Just finished implementing Physically Based Shading and wow things are looking really good. I will get some visuals up for you guys soon as I can.

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Hippiedog
Hippiedog @ Surviving Pangea

That is my plan by the full release. For the time being I am completely focused on single player. When the pre alpha releases I am trying to have a polished enjoyable game.

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Hippiedog
Hippiedog @ Surviving Pangea

Just finished updating the character model and doing some work on the bow shooting system. The hands look amazing now and the bow mechanics are spot on. Currently working on transitioning to Physically Based Shading. I'll get another video up tonight or tomorrow once this is complete.

Reply Good karma+3 votes
Hippiedog
Hippiedog @ Surviving Pangea

Uploaded a new video of some basic Raptor animations and AI. Still needs some polish and better sound effects but is still pretty solid.

Reply Good karma+2 votes
Hippiedog
Hippiedog @ New Overgrowth a208 video devlog

Man this looks amazing. I love the combat physics.

Reply Good karma+4 votes
Hippiedog
Hippiedog @ Galaxial: Mining

Looking good!

Reply Good karma+1 vote
Hippiedog
Hippiedog @ Surviving Pangea

Thanks.

There are a few older vids posted next to finished features. I was hoping to get one up of the AI and jungle bioime today but I didn't have enough time! Will be up tomorrow night for sure.

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Hippiedog
Hippiedog @ The feeling you get when you finish a game

I think that everyday! When I first started working on my current project it was and still is a passion project. A game I would love playing when it was done. The problem is the closer I get to completion the sadder I get because I can't sit down and enjoy it like others. I will spot every flaw, understand every imbalance and never really be immersed like I hope others will. It's a double edged sword this game development!

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Hippiedog
Hippiedog @ Surviving Pangea

Working on some AI and combat today. Should have a new video up sometime today!

Reply Good karma+2 votes
Hippiedog
Hippiedog @ Surviving Pangea

Thanks!

Reply Good karma+2 votes
Hippiedog
Hippiedog @ Surviving Pangea

Hi guys. I'm just getting started here on indiedb but I'd like to share my current project with you guys. Over the next few days I will be adding more content to this post including some new videos of the ai and combat mechanics.

Anyways if you are interested please feel free to leave some feedback on the current state and don't be afraid to ask questions or offer suggestions!

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Hippiedog
Hippiedog @ Congo - Trailer and 27th November Release

Good looking game. I'll keep an eye on this!

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Hippiedog
Hippiedog @ Brutal Nature releases version 0.49!

Looks good. You have a lot of competition in this genre though!

Reply Good karma+1 vote
Hippiedog
Hippiedog @ DinoSystem: Survival & Ecology Sim

Looks cool! I love the concept...kind of like a 2D version of The Pangea Project.

Reply Good karma+1 vote
Hippiedog
Hippiedog @ Ancestory

Interesting idea. Totally unique and I love the art style!

Reply Good karma+2 votes
Hippiedog
Hippiedog @ Robocraft

Simple idea but so freaking fun.

Reply Good karma+3 votes
Hippiedog
Hippiedog @ Saurian's New Artist

Very nice. I need some concept work like this for my project!

Reply Good karma+1 vote
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