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New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance, cat movement is much quieter, improved animation retargeting, and more!

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Here is the latest in our new Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Post comment Comments
TKAzA
TKAzA

Always looking good!

Reply Good karma Bad karma+7 votes
frenchiveruti
frenchiveruti

Yeaaaah, new video!
aweseeemeeemeememeee

Reply Good karma Bad karma+4 votes
Hippiedog
Hippiedog

Man this looks amazing. I love the combat physics.

Reply Good karma Bad karma+4 votes
bigfutus
bigfutus

Yay, new video! I like the idle animations A LOT.

Reply Good karma Bad karma+4 votes
Hell_Diguner
Hell_Diguner

Yes! You're finally experimenting with level design.

Reply Good karma Bad karma+3 votes
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