07-2015:
.. sign of life : mostly media-assets for updates, converting lua to cpp
.. upcoming : inGame and environment shots
07-2015:
.. sign of life : mostly media-assets for updates, converting lua to cpp
.. upcoming : inGame and environment shots
11-2015 :
.. added image : enemy / foe
.. added video : area / level
09-2015 :
.. each update to its own
visit my group - find out more - will be early access - will be totally awesome - i mean ... totally. ^-^
visit my group - find out more - will be early access - will be totally awesome - i mean ... totally. ^-^
visit my group - find out more - will be early access - will be totally awesome - i mean ... totally. ^-^
postcard from the ea/inDev project "Astro Zombie".
postcard from the ea/inDev project "Alien Garbage Cowboys".
postcard from the ea/inDev project "my Girl's baaad job".
I was diving deep and got into character-model-design ... i basically just knew C coding and little texture creation.
I made a insect PvP prototype here >>
Youtube.com ... but do work on another prototype similar to midnightSim (single player) - just with out character switching and in an "alternative universe".
The website i post now is MdlFaktor.com. Its from fresh 2013 and still a building up state (devmex.com no longer is).
Since q3arena [gpl] blooms in other distros/forms and the source i wrote is based on the official game code release [PR 132 iirc] - i saw no reason to longer bug with it. :)
However, i still have the MPbeta on some USB stick with all the maps and gamecode ... if i find it complete, i might post a link or add a download.
thx and hf,
lowdragon 2k13
flachdrache
Juergen joined
.AI / Monster scripting within quake .leveldesign within dukenukem3D .level & objectdesign within quake3arena [missing info] .game_mod & AI programming within quake3arena .game_engine_mod & AI programming within quakeII .game_engine programming within XNA 2.0/3.1 [missing info] .game_mod & AI programming, level & character design within doom³ [missing info] currently programmer & gamedesigner assembling my own development environment ... if i would be an ambient sound, i would be a machine drone behind your eyes and hopefully ... it`ll never stop.