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.AI / Monster scripting within quake
.leveldesign within dukenukem3D
.level & objectdesign within quake3arena

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.game_mod & AI programming within quake3arena
.game_engine_mod & AI programming within quakeII
.game_engine programming within XNA 2.0/3.1

[missing info]

.game_mod & AI programming, level & character design within doom³

[missing info]

currently programmer & gamedesigner assembling my own development environment ... if i would be an ambient sound, i would be a machine drone behind your eyes and hopefully ... it`ll never stop.

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Game :: MyGirlsBaaadJob

Info ::

I allways loved the nightshifter kind of gameplay. May it be the 'make it to morning' gameplay of the deep underground and lost mood it provides. The idea is old and initially being planed as the average 'cemetery guy' and it nightly adventures. Since it has been done that often, i choose a museum and 'demons' instead.


Map preview teaser ::


Game :: Astro-Zombie - TheBeginning

Info ::

Some cheesy episode title added .. noooooo, but a reminder that it is supposed to be the prequel to a larger story. Do you have the guts to extract needed resources .. no buying ammo there but maybe something even better - you'll have to find out yourselfs ?!


Map preview teaser ::



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JuergenTimm - FBSoftwareStudio

JuergenTimm - FBSoftwareStudio

1 member Developer

JuergenTimm's [FBSoftware] defines and describes my current game-design-projects. The rule i set myself here, is to produce short-term gaming products...

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