My name is Matt, I live in England and I started out making Flash games in 2005. A friend and I started rustyarcade, which is a Flash game site. We made many independent games as a hobby and reached millions of players across the globe. In 2007 I went into programming full time and worked for many companies doing everything from new media advertising to online gambling. After I 'earned my stripes' as a professional programmer, I decided it was time to take the plunge and go it alone! In 2014 I started Epic Industries Ltd. I am the CEO and also the janitor, since it's a company of one! Although I still do consultancy work from time to time to pay the bills, my main focus and goal is to build an independent game studio making fun, creative games like I did back in my early days.
Help us remake that classic 2006 Flash point & click adventure!
arrival in hell remake - now on kickstarter
This week's instalment goes over dialogue (or dialog to my American cousins).
arrival in hell: dev blog #6: dialogue
This week I have written about how I use IK to avoid labour-intensive animation work.
arrival in hell: dev blog #5: picking up objects with ik
This week is less code-y and more theory; I've written an overview of how my interactive object system works
arrival in hell: dev blog #4: interactive objects
This week I'll show you how I made the main character walk realistically instead of sliding around like he's ice skating.
arrival in hell: dev blog #3: animating movement
I'm remaking the 2006 Flash game, Arrival in Hell, in 3D. This is my first full project in Unity so I've decided to share my experiences with some technical...
arrival in hell: dev blog #2: cameras
I'm remaking the 2006 Flash game, Arrival in Hell, in 3D. This is my first full project in Unity so I've decided to share my experiences with some technical...
arrival in hell: dev blog #1: navigation
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