You are a prisoner serving out your sentence in an undisclosed location somewhere in England. One night you are awoken by gunshots and blood-curdling screams. Find out what is going on and escape the living nightmare you find yourself in. This remake of the 2006 horror point-and-click adventure features all new characters, puzzles and locations.
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After years of working weekends and holidays, we've finally bit the bullet and launched a Kickstarter so we can finish the Arrival in Hell remake!
In 2006 Eduardo Mojica and Richard Rout created 'Arrival in Hell'. The game was renowned for it's cheesy dialogue and excessive gore combined with it's classic 'escape the room' point-and-click adventure gameplay.
Today we're asking old fans and newcomers alike to help us bring Arrival in Hell back!
Please head over the Kickstarter and drop us a donation, it would really help us out:
We also have a Greenlight page, your votes and comments would be much appreciated:
This week's instalment goes over dialogue (or dialog to my American cousins).
This week I have written about how I use IK to avoid labour-intensive animation work.
This week is less code-y and more theory; I've written an overview of how my interactive object system works
This week I'll show you how I made the main character walk realistically instead of sliding around like he's ice skating.
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