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My name is Jarl Larsson, I live in Sweden and I'm currently studying for a Master of Science in Game and Software Engineering. I am passionate about 3d programming, data visualization, game design, art and project management. I like to work with code and art interchangeably and I'm intrigued by the psychological side of game- and interface design.

Comment History  (0 - 30 of 34)
Bytegrove
Bytegrove - - 34 comments @ Amalgamation

Glad you like it! :) At the moment only DirectX 11 is supported.

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ Amalgamation

Make sure no power saving features are disabling DirectX 11. Some Acer laptops does this for example.

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ Dev Video #3

Looks really interesting, tracking! Harmonic colour schemes, reminds me a little of cave story.

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ Player Animation Testing

The music and environment remind me a little of Deus Ex. Nice work!

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Main Theme (teaser)

Maybe they could use it as a pre-battle loop that then blends into a more hectic version based on the amount of action or the distance to the enemy? :D

Good karma+3 votes
Bytegrove
Bytegrove - - 34 comments @ Bob's Fuel Station In-Game

Awesome

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Space combat, Quests, Loot

Looks great guys! Neat with an in-game browser. :)

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Stress test of instanced rendering

Well, it is an effective unit of measurement. 2.5 kiloelfs

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Seafarer - Devlog: 10/15/12

Really like the atmosphere in those screenshots. I'm a big fan of TLOZ: Windwaker, so this sounds really interesting.
When I saw the first screenshot of the separate layers, I thought that it would be awesome if you could travel between layers as well. And then I read that this was your plan all along! :D This has the potential of becoming something quite unique! *Tracking*

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ I'm Gonna Be God of The Forest

Ecosystem simulators tend to be quite interesting, and what a lovely art style! Tracking!

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Cell: emergence

A cellular automata-based shooter? :D Tracking!

Good karma+5 votes
Bytegrove
Bytegrove - - 34 comments @ Turbo Run Development Review December

Sweet, I'm getting all nostalgic! :P

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ Big almost finished

Hehe, nice moustache. He looks a little more villainous now than before. :P Awesome!

Good karma+4 votes
Bytegrove
Bytegrove - - 34 comments @ New Overgrowth a156 video devlog

Steam integration, nice!

Good karma+5 votes
Bytegrove
Bytegrove - - 34 comments @ Pre-Alpha Engine Demonstration

Looking really good! It reminds me a little of the game Ignition.

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Screens of progress and the news!

Nice, reminds me a little of Laputa. :)

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ A man of his inches

Amazing indeed! ^^

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Storyboard

I wonder what the gameboy-ish device does?

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ The level editor

@meazum:
You posted on the main project page. ;)
We are not from the Celestial Impact team, but I remember trying the game once. It was pretty cool, but the spherical maps made me a little dizzy. :P (Säger hej tillbaka ändå, hej!)

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ The level editor

@ImABot:
lol, thanks :)

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ The level editor

@Captain-Arse:
We have done a few optimizations already, so it runs smoothly on an average pc(no uber-rig required).

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ The level editor

@unrealer2:
We built our own library.

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ First Corner

Are you using splines or something similar to control the height and curvature of the track in the engine?

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ Turbo Run

I love the low poly art style you're aiming for!

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ Io - first showcase

@raymix:
We are using an algorithm called marching cubes to generate the clay.

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ Sanctum Beta & Feature Videos

I remember seeing this somewhere a while ago, great to see that you're still working on it! :D

Good karma+2 votes
Bytegrove
Bytegrove - - 34 comments @ SoulHunter Teaser Trailer

@Trempler:
Yes, I'm going to release it for free. ^^

Good karma+1 vote
Bytegrove
Bytegrove - - 34 comments @ SoulHunter

@thunderising:
It's just me working on this project(that's why it's taking so long).
But I'm working on a Unity project with some friends as well. ^^

Good karma+1 vote