Glad you like it! :) At the moment only DirectX 11 is supported.
Glad you like it! :) At the moment only DirectX 11 is supported.
Make sure no power saving features are disabling DirectX 11. Some Acer laptops does this for example.
Looks really interesting, tracking! Harmonic colour schemes, reminds me a little of cave story.
The music and environment remind me a little of Deus Ex. Nice work!
Maybe they could use it as a pre-battle loop that then blends into a more hectic version based on the amount of action or the distance to the enemy? :D
Looks great guys! Neat with an in-game browser. :)
Well, it is an effective unit of measurement. 2.5 kiloelfs
Really like the atmosphere in those screenshots. I'm a big fan of TLOZ: Windwaker, so this sounds really interesting.
When I saw the first screenshot of the separate layers, I thought that it would be awesome if you could travel between layers as well. And then I read that this was your plan all along! :D This has the potential of becoming something quite unique! *Tracking*
Ecosystem simulators tend to be quite interesting, and what a lovely art style! Tracking!
A cellular automata-based shooter? :D Tracking!
Nice work! :D
Sweet, I'm getting all nostalgic! :P
Hehe, nice moustache. He looks a little more villainous now than before. :P Awesome!
Steam integration, nice!
Looking really good! It reminds me a little of the game Ignition.
Nice, reminds me a little of Laputa. :)
@meazum:
You posted on the main project page. ;)
We are not from the Celestial Impact team, but I remember trying the game once. It was pretty cool, but the spherical maps made me a little dizzy. :P (Säger hej tillbaka ändå, hej!)
@Captain-Arse:
We have done a few optimizations already, so it runs smoothly on an average pc(no uber-rig required).
@unrealer2:
We built our own library.
Are you using splines or something similar to control the height and curvature of the track in the engine?
I love the low poly art style you're aiming for!
Awesome indeed! *watching*
@raymix:
We are using an algorithm called marching cubes to generate the clay.
I remember seeing this somewhere a while ago, great to see that you're still working on it! :D
@Trempler:
Yes, I'm going to release it for free. ^^
@thunderising:
It's just me working on this project(that's why it's taking so long).
But I'm working on a Unity project with some friends as well. ^^
Bytegrove
Jarl joined
My name is Jarl Larsson, I live in Sweden and I'm currently studying for a Master of Science in Game and Software Engineering. I am passionate about 3d programming, data visualization, game design, art and project management. I like to work with code and art interchangeably and I'm intrigued by the psychological side of game- and interface design.