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Post news RSS Turbo Run Development Review December

Turbo Run development recap for the month of December.

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This month VonZippenstein has been working to implement basic features into the game so we have a good platform to build off of as work continues. So far he as implemented a basic car select screen, working HUD and mini map, and basic AI for rival cars and police units.

On the art side of things, I've gone about adding some life to the Forest Track with the addition of some scenery models such as fences, rocks, and a water tower. I also increased the amount of trees from around 500, to 2300; giving the area a much more "foresty" feel as opposed to a field with some trees in it. I also designed the HUD, as evident by the images below.

There is still much to do, but every little mile stone counts.

If you'd like up to date news on Turbo Runs development, be sure to bookmark VonZippensteins twitter and my blog.

Comments
Vcc2cc
Vcc2cc

looks m-azing. still wanna see some dusk and night levels with rain and snow n stuff.

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ConscriptDavid
ConscriptDavid

fantastic job.

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Bytegrove
Bytegrove

Sweet, I'm getting all nostalgic! :P

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jamsandvich
jamsandvich

Very nice style

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Rodmaster3000
Rodmaster3000

looks like a super nintendo game i cant remeber the name but was exelent like this

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hollowminds
hollowminds

Ah the artstyle to this game is amazing. Can't wait to see more of it :)

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Tedi47
Tedi47

i played alot of racinggames since the n64 era
besides f-zero i barely play them anymore so i love how this is working out

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