After quite a long break, we decided to do a major overhaul of the game(*gasp!*). We are changing from linear puzzle based gameplay to a more exploration based one. We feel that our new goal is a more realistic one, and we've got some new exciting ideas that we're eager to try. We are planning on making the whole levels fully destructible, and the video below is a showcase of the new level editor(all textures are placeholders). We'll post more information as things develop.
The level editor
Showcase of the new voxel based level editor and some news regarding the project.
Posted by Bytegrove on