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Showcase of the new voxel based level editor and some news regarding the project.

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After quite a long break, we decided to do a major overhaul of the game(*gasp!*). We are changing from linear puzzle based gameplay to a more exploration based one. We feel that our new goal is a more realistic one, and we've got some new exciting ideas that we're eager to try. We are planning on making the whole levels fully destructible, and the video below is a showcase of the new level editor(all textures are placeholders). We'll post more information as things develop.

Comments
Captain-Arse
Captain-Arse

wow im blown away. what kind of performance hit is your rig taking when you remove and add clay? this is an incredible feature :)

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Bytegrove Author
Bytegrove

@Captain-Arse:
We have done a few optimizations already, so it runs smoothly on an average pc(no uber-rig required).

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DaveW
DaveW

Using Voxels this way is actually quite efficient, there are already libraries that do it very well such as Iehovah. Always good to see new work being done in this direction though - voxels are an under-utilized tool!

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unrealer2
unrealer2

Great! Is there already voxel based terrain in Unity or did you use an external library?

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Bytegrove Author
Bytegrove

@unrealer2:
We built our own library.

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unrealer2
unrealer2

Wow!

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TheUnabridgedGamer
TheUnabridgedGamer

Finally! Someone makes a level editor that is how a level editor should be -- sculpted! Is this game F2P or are you making a commercial release?

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Redien
Redien

@Paradigmthefallen:
We plan on making a commercial release through digital distribution platforms such as Steam or Desura.

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Cjslayer16
Cjslayer16

It looks so simple.. that's Genius right there :)

Amazing work!

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johny5.coder
johny5.coder

I must admit - very cool.

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211476
211476

wow, it's like if Minecraft and Cryengine's Sandbox had a baby, it would be this

Really neat stuff

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theM3nace
theM3nace

I kinda liked the focus on puzzles. The only thing it needed was maybe surface restriction so you could only form some of the surfaces and needed to solve puzzles with those.
Much like the way portal restricts you to only some surfaces.

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Redien
Redien

@theM3nace:
We did too. Unfortunately, we found that it takes more time than we are willing to spend to come up with and develop good puzzles. We are now focusing on gameplay that will take less time to develop, but that we hope will be just as interesting.

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ImABot
ImABot

Those damn sweeds they did it again! great work guys this is an amazing concept

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Bytegrove Author
Bytegrove

@ImABot:
lol, thanks :)

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meazum
meazum

Looks like my post disappeared from here? Anyway, are any of you guys from the Celestial Impact team? This looks fairly similar which is just great! If that's the case, then, Hej!

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Bytegrove Author
Bytegrove

@meazum:
You posted on the main project page. ;)
We are not from the Celestial Impact team, but I remember trying the game once. It was pretty cool, but the spherical maps made me a little dizzy. :P (Säger hej tillbaka ändå, hej!)

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