Editor, journalist, games reviewer and YouTube channel host for the South African gaming website, eGamer. Passionate about gaming, and I especially have a strong love for the indie scene =)
Here's a Let's Play from eGamer South Africa! :D
I adore this game. I haven't played anything like it, and really enjoyed derping out to it as much as possible.
I get that it should be played multiplayer primarily, but it's really fun to mess around and I had a great time recording :D
Looking forward to the full game :P
Keep up the awesome work!
Here is the finished Let's Play of Chapter 2 of Doorways, from eGamer South Africa :D
Chapter 2 - Part 1: Youtube.com
Chapter 2 - Part 2: Youtube.com
Focusing on the chapter itself, it's probably about an hour in length at maximum, which is a tiny bit on the short side, but I maintain all of my previous compliments in my last comment. At the end of the above let's play I give a full opinion, but to summarise here:
I find this to be a definite improvement over an already great chapter one. It's got more creativity and for certain a more aesthetically pleasing and artistically interesting world. You also definitely feel more under threat in this chapter, and I like the whole theme of the statues. I'd love to see chapter 3 continue this and deliver a fresh environment to explore that differs from what came before it. It was great to see in chatper 2.
I appreciate that the backstory has more of a presence here, but I still feel the narrative needs to be brought forward to a more important role, as it will help the game become more compelling.
Otherwise, the chapter as a whole flows very nicely, it's very intriguing, and the creativity in the gameplay is fast becoming what this series' biggest strength is. Perhaps the saddest part is knowing there's a long wait to chapter 3! :P
But keep up the excellent work. I'm a big fan of this game, and will be looking forward to more in future. I'll be in touch ;)
Best of luck with the launch, Tobias!
Here is a Let's Play of the first 30 minutes of Chapter 2 of Doorways, from eGamer South Africa :D
I will post the rest tomorrow or so, but this is just for anyone who wants to see more of the game past chapter 1 :)
I'm loving it so far. I felt Chapter 1 was really interesting and full of creativity, and Chapter 2 is definitely continuing that. The first half an hour was memorable and the gameplay was once again filled with intriguing puzzles that tread the fine line between simple and challenging, making for a very engaging experience.
I can't wait to get back into it and really didn't want to stop! :P Loving the visual design as well, it's even more awesome than the first chapter.
Keep up the excellent work, will return with complete feedback when I finish chapter two :)
Here is a Let's Play from eGamer South Africa: https://www.youtube.com/watch?v=paDiX7F69NQ
I give a lot of commentary in there, but I have to say that from what I've played so far, my worries have turned up in the experience. I know The Chinese Room from Dear Esther, and they're talented and awesome, with a heavy focus on narrative, which is great because I love story.
The Chinese Room are also not that big on "gamey" elements, and it shows as they've removed the sanity mechanics and oil and tinderboxes, simplifying the experience, removing resource management and reducing scare factor.
So far the story on offer seems really dark and intense, and I'm extremely interested to find out more, but the horror factor is near non-existent. It's nowhere from what I've played so far, and I'll carry on until I finish the game and upload the rest of that.
Basically, I'm getting the impression that for those who love narrative, A Machine For Pigs is an excellent choice. But for those who wanted the true sequel to Amnesia: The Dark Descent, this is not really it. And it's not really a horror experience.
In A Machine For Pigs, it seems heavily evident that you will experience a narrative, similarly to Dear Esther, rather than play it, as with The Dark Descent. This is The Chinese Room's style, and while it surely makes for damn interesting games and will most likely end up phenomenal in their upcoming PS4 exclusive, Everybody's Gone To The Rapture, it is not what Amnesia is meant to be.
At least not for me.
I will properly rate this when I complete it, but these are my impressions so far. High quality writing, great aesthetics and a compelling story, but it's not a horror game so far, and it's not a whole lot of Amnesia. You're not going to be quaking in your boots or screaming in terror for this one it seems, but you will experience a creepy and great story.
Take it from someone who plays dozens of horror games and has played Doorways chapter 1..it's very creative ;) Not in any way cheap, and uses jump scares very sparingly and subtly. It's much more about ambiance, gameplay and creative scares.
Hey Tobias! Really happy to see Doorways make it to Desura :D Can't wait for chapter 2 to land, so to anyone who's interested in seeing what this game is about, eGamer South Africa has done a full Let's Play series on the first chapter:
Part 1: Youtube.com
Part 2: Youtube.com
Part 3: Youtube.com
As well as an interview with developers Saibot Studios about the game: Egamer.co.za
Keep up the excellent work with this project, I can't wait to play more ;) Bright future ahead with Doorways, one of my favourite indie horrors xD
Here is a playthrough of Part 1 of the game, from eGamer South Africa :D
The first part was just initial reactions to the game, and getting a feel for it. This game really is amazing, and worth supporting!
Once I finish my playthrough, I will rate it and hopefully get to a full review =)
This game is awesome! It scared the crap out of me! Here is a let's play from eGamer South Africa :D
I'm sure I'll play this more. It's really a great effort. The atmosphere is incredible, and it's one of the best indie horror games I've played in a long while. It's visually great, apart from some minor glitchy doors and animations, and the sound and little background noises really add to the immersion.
This is fantastic, and I'm definitely going to play more. I'll try to wrap up all my thoughts in a review once I've played more, but for now my early impressions are extremely positive.
Excellent work, Marc and Wray and co! =)
For anyone who wants to play this game and hasn't had the opportunity yet, eGamer South Africa is currently hosting a giveaway (this week) thanks to developer Matt Cohen! \;D? There are three Desura keys up for grabs! Entering is simple, and there's no hard work to be done on your part :)
Here's the link to enter: Youtube.com
Good luck to everyone who enters, and thanks to Matt for letting us host this ;)
It's a great game, and deserves to be supported!
Here is a Let's Play of The Stanley Parable from eGamer, South Africa :D
Playthrough 1: Youtube.com
Playthrough 2: Youtube.com
Wow, I've heard a lot of great things about this game before playing it, and it really does live up to it =) This is an excellent mod, and a really creative and interesting game you've made, Cakebread :D It's entertaining, witty, and almost demands multiple playthroughs just to see where it goes.
I really appreciate the effort as well in the narrative and many ways in which you can veer off the path.
I can't wait for the HD Remix now, and I wish you all the best with developing it! I'll be getting it and playing it again as soon as it's out :P
Thanks for the game, voted it a 10 :D Well deserved!
Here's a Let's Play of some of the demo, from eGamer South Africa :D
I really, really loved this. You guys did a fantastic job of presenting an old-school beat em' up in a way that's entertaining, great to play and really funny. I only played a portion of the demo, but I was quite impressed with the variety you guys have, with reference to the amount of playable characters and abilities, and the art direction and graphics.
I also appreciate the amount of content you guys have in the game.
Awesome game guys, thanks for all the hard effort! :D
For all those interested in Matt's upcoming Paranormal The Town, here is a full interview I've done with him published just today on eGamer South Africa :D
And here is a Let's Play of the original game: Youtube.com
My full review is in the video link description ;)
Thanks for the interview Matt! Hope it proves to be a good read for those interested in your game, and I can't wait to play and cover it :D Best of luck for the rest of development, bud. Your work is amazing.
Absolutely loving this game! Playing through it slowly on Steam, and it's really amazing. Despite having played it before when it was just a Half-Life 1 mod rather than a stand-alone game! Can't wait to see what you guys get up to for your next game =)
Here's the ongoing Let's Play series for Cry of Fear, from eGamer South Africa! Full review of the game is in the description links :D
Part 1: https://www.youtube.com/watch?v=RjWjmP9PTKk
Part 2: https://www.youtube.com/watch?v=38fCw5wlpkU
Part 3: https://www.youtube.com/watch?v=lyNquYBH0rI
If anyone is interested in playing this game but can't afford it or you aren't sure if you want to buy it yet, eGamer South Africa is currently hosting a giveaway on our YouTube channel! Three Desura keys are up for grabs, courtesy of CrowbarSka! Thank you so much :D
The instructions to enter are here: Youtube.com
Luminesca is awesome, can't wait for chapter 2! :D Keep going strong, CrowbarSka!
Excellent! :D Congrats on the game, and I wish you and your team all the best for future projects! I look forward to your next games and helping out with feedback! =)
Onwards, to glory!
A let's play from eGamer South Africa :D
In hype for the release of chapter 2 :D I love this game, and I hope you remember the hands-on preview I did for it back at the beginning of the year =) This game is relaxing, looks absolutely beautiful, and is irresistibly cute! I can't wait for the release of chapter 2, you've done a wonderful job :)
I also really like the casual approach to the game. It's a game you play to wind down and relax, and that really separates it from other puzzle adventure games. There's almost nothing to dislike here, apart from the usual minor alpha bugs :)
Great job CrowbarSka, keep it up! I look forward to featuring Chapter 2 \;D?
Here's a Let's Play from eGamer South Africa \;D/
I really liked the concept of this game, manipulating the level to advance through it is a cool idea that translated very well with the gameplay. It's so simple, yet so enjoyable to play =) I also love the art style (SO CUTE). I definitely admire how much content you've put into the game for it being a free download, and that's always great to see. It should keep anyone occupied for quite some time!
The only little issue I had was that sometimes the movement can be over-sensitive, and on these occasions it can be slightly hard to be precise.
Otherwise, I really had a good time with this game and I highly recommend others who enjoy platforms to check it out :D
Great stuff UlpoMedia! Keep it up!
Here is the second part :D
Here's a let's play from eGamer South Africa \:D/
I know I'm a bit late to the party, but our YouTube channel just started up a month ago, and one of our subscribers recommended this game to me :) So I gladly took it on, and I'm happy that I did!
You've got a great concept, fantastic art direction (my favourite part of the game was that and the setting), the dinosaurs hahaha how awesome, and I enjoyed the gameplay. Simple, yet very well crafted.
I enjoyed this a lot! Despite its quirky nature, it manages to be atmospheric, immersive and frightening at times! :D
A let's play from eGamer South Africa \:D/
I finish the game in the second part. Wow. This game is awesome. You did a wonderful job in differentiating it from all other horror games out there. It's a stellar concept with equally great execution, and I was really surprised by the quality despite it being in BETA.
You've also used the Unreal Development Kit spectacularly =)
I play a lot of horror games, almost constantly, and this has to rank in the top list! :)
This game nails the most important aspect of horror. I always say that atmosphere is the heart of horror, and you really did bring it with Kraven Manor. It's immersive, unique, intriguing and varied. The setting is great, and I have to admit you impressed me with how you made the game freaky and scary despite it often being well-lit. Awesome.
I barely can think of anything negative. Bugs are subjective, and my playing experience was completely smooth. The most I can say is that the ending is a bit vague (not the final discovery, but just before that happens). And the platforming section got a bit trippy to maneuver properly. Often the case with first person. Another thing, which is a bit of a nitpick really, but the death-screen is pretty flat, and doesn't match the horrible ways you can die. The last thing I have to say is that your sprint limit gets in the way during one of the later chase scenes, and perhaps you should adjust it for the parts that require you to run (because running from something is scary, but running out of sprint juice every few seconds when you're trying to run can be a bit annoying)
Otherwise, fantastic work mate, I'll post my second part soon :)
The easiest way is to go to the path file of the game, which is usually "Program Files/Desura/Common" and you'll find your games there, so you can see how large each one is.
But you should see when you download the game anyway =)
Here's a lets play from eGamer South Africa :D
I have to be honest though because I feel some constructive crit can really help this game.
This game is high quality for starters. The graphics are fantastic, the Unity engine is used expertly. The setting is great for a horror game.
But there are two major flaws that are holding the game back a bit. I seriously believe that this game has the potential to be GREAT. An easy 8 or 9 out of 10 (I don't like number ratings, but just to give some perspective). Right now these two flaws sort of made me stop playing
1) An objective isn't given. I'm not saying we need to be spoon fed or told exactly where to go, but there is very little indication of what you're trying to do on the Island. I think if you add some context here, it could improve the game, because the introduction and prologue is wonderfully done and got me hooked immediately.
2) The biggest problem with the game (make or break here) are the mechanics behind Lumber Man. He is very slow, and the game has no urgency when he appears. He just casually strolls after you, and you can pretty much watch him and walk circles around him without fear of getting killed. This removes the scare factor and breaks atmosphere/immersion.
You did a magnificent job with the modelling. He looks/sounds awesome and animates brilliantly, but because he poses virtually no threat, the fear is lost.
- Perhaps make him charge at you if you stare at him for longer than 2 seconds. Even if his speed just increases the longer you look at him. He's too slow.
- In addition, maybe add a sprint mechanic, because running from things is very intimidating, but walking away doesn't quite have the same intensity.
- It might be a good idea to make you able to "escape" him, where (like Slender) he goes away and can return at any time.
I hope my comment has proved useful =)
Let's play from eGamer South Africa! :D
This game is AMAZING. I can't wait to play through the entire game, it's one of my favourite horror games. Triple A devs, I hope you're watching closely.
Here's the second part of the let's play, from levels 11-20, from eGamer South Africa :D
Very addictive game, and very nicely made. I'm enjoying it, despite some areas of high difficulty, it's almost never frustrating and is strangely relaxing :P
Thank you for the info, I will reference this in the next video and dismiss it as an issue =)
Thank you for your criticism, I don't take offense, I take it all to heart. Ivan has contacted me directly and I will definitely speak to him privately about it.
Just to say a few things though, I didn't know about the crouching thing, so that's my bad. I thought I was simply frozen while the cutscenes/important dialogue were on. As for the zombies interacting with objects, the thought crossed my mind but I admit I did think it was a bug when I stood behind one of them for five or so seconds. It would be a common mistake to make.
I can agree with you about the intro, and I will definitely take that on the head for future. I'm still relatively new at this (channel is two weeks old), and was concerned about time (as I time myself while playing).
As for the directions, in the gameplay segments I cut out of the video, I had opened the mission log numerous times, and knew "what" to do, but the hints that appeared on screen disappeared for me after taking two steps forward, and I couldn't read them in time, and that's what I complained about. For instance the plank one.
I don't take offense at all, and I would be very happy to retry and do a better job with the second part. All criticism is welcome, so thank you =)
I think my biggest mistake was skipping the intro. I'll take what you've said to heart and do better.
Here's a let's play from eGamer South Africa :D
It goes through the first level of the game. At the moment I'm not 100% sure on a verdict, as I encountered a number of technical issues in my first experience with the game :( I'm looking forward to recording more videos and getting to the final review, so I'll post here whenever I have more, which should be very soon =)
I very much like the humour of this game though, it's so quirky! :D
Here is a let's play from eGamer South Africa \:D/
Even though I reviewed this game a while back, I couldn't resist the urge to return because of our newly launched YouTube channel :P
Keep up the great work, Matt! I look forward to the Town, and will definitely visit it again when it's released =) Best of luck with the Kickstarter campaign, bud.
A let's play from eGamer South Africa on the first 10 levels of Gravi (there are 40 in total) :D
I'd be happy to do the rest of the levels, and a full review should hopefully be coming soon =)
I really like this game! It has great potential (I'm looking forward to seeing what gets done in the later levels) and it's very well-made with good level design. I'll have a lot more to say in the near future :D
Thank you! :D Glad you enjoyed them! Always happy to promote the work of great devs :) Hope everyone else enjoys the game as much as I did!