Aspiring Indie developer from Northern Ireland.
It took 6 hours to create, a simple idea and a lot of fun, download now on google play!
quick swap released!
Deep Blue isn't abandoned, I know I haven't updated in a while, but here's why!
not dead, just dormant!
After a little break from development I'm back! Work on casting has begun too!
progress update
I'm taking time to take part in the 7 Day RTS competition over at ludumdare.com, which means Deep blue will be on a bit of a slow-down this week!
development slowdown as 7drts begins.
I've been adding some aesthetic and ambient features to the game, including crabs!
crabs, clams & fish snatching gulls!
I've begun work on implementing the population of levels with fish. It's early days, but it's looking good!
populating levels with fish!
Today I finally put a menu to location and area selection.
location & area selection
Deep Blue's rewrite brings with it a new, more dynamic and clean graphics style. In this post I go over what has been achieved so far.
first look at overhauled graphics
In this news post I discuss the current and possible future stages of catching a fish in Deep Blue.
stages of catching a fish
It's a hobby project really, but I do want to get it finished and out to the public.
development begins
While the new worlds project comes to an end, it opens the door for another...
new worlds comes to an end...
I'm considering re-writing the game, and have some more ideas on storyline!
new worlds: possible re-write and more!
So, I've been wrecking my head all day thinking of how to fix cave generation...
new worlds: cave generation possibilities!
The random generation is starting to irritate me, but there is some good news too!
new worlds: setbacks...
New worlds gets a few updates that are keeping the game well on course!
new worlds: chests, random generation & more!
Play the open in-development release of New world! I hope to update the game at least 3-4 times a week, if not once a day.
new worlds - open in-dev!
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