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Deep Blue is an indie project currently in development. It is an ambient, challenging and diverse experience in which players relax, cast their rod and wait for a fish to bite. It's story driven game-play allows you to follow along and unlock more areas and fish, or take it easy and cast off in this challenging yet relaxing indie fishing game.

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It's a hobby project really, but I do want to get it finished and out to the public.

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Deep blue is a relaxing yet challenging slightly sci-fi fishing game. Set on a planet a lot like earth, the storyline is not yet even being developed, but will see you catching and analysing fish for a marine biologist. Discovering common and extremely rare fish, maybe even legendary fish and lost artefacts lost beneath the ocean that only your trusty fishing rod can dig up!

Tension and Lift bars in action GUI additions

I've only been working on it for a few days, but as you can see visual progress is coming along great, thanks to the usefulness of working with an engine/ide (Gamemaker: Studio) I can focus more on core mechanics and graphics and less on framework that I'd have to go through in the likes of C++.

The game will be released on Windows to start with. If I get enough support through donations or what have you, I will be able to acquire a mac developer license and possibly export modules for other platforms such as linux and mobile.

I hope you enjoy following the development of, and eventual release of Deep Blue!

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stratman90
stratman90 - - 3 comments

This game looks fantastic...I must say I truly am excited!!!

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