What's New?
There have been a few changes to the game! Rock now has a random texture, which will have better graphics in the future (when I can get around to it!). There have also been a few basic engine changes, and a move forward on the level generation!
Level Generation.
I have now added the basics of random level generation, which will produce a random level each time, with tunnels and all sorts!
Chests!
Chests have been added! They currently only give you items when you walk on them, I hope to add the possibility to have more than one item in one chest, and quite possibly store items in them.
Inventory Changes.
The inventory is now at the bottom of the screen, and has no camera bugs, I'm hoping to add interactions with it pretty soon, such as picking an item out of it and dropping it into another slot, not a game changing feature, but should be in there!
I also hope to add a larger inventory, having the current slots as a hotbar, as having only 5 slots will make playing the game quite hard, as you won't have enough space for everything!
Small Changes
Torch graphics are different, more futuristic, and the player has a new graphic with awesome treads as feet! He's a robot after all!
What's Next?
In the next few days I want to try and work on the following:
Inventory
More detailed cave generation
Larger worlds
Saving features
More block types
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