I love retro strategy games, and have been making them since 2002. I've done 7DRL (seven day rogue like) every year since 2010. Spoke at IRDC USA. I Made "Approaching Infinity", the space adventure roguelike and "XenoBloom", the game of life evolved. "Core Conquest", a fast-paced highly-configurable space RTS, is coming in 2017.
Current project is "The Curse Of Yendor" , a tactical rogue-like terrain deformer. Releases on Steam 02/17/17.
Well, "Approaching Infinity" was released almost a year ago, and "XenoBloom" is about to come out on steam. I stay very busy with my indie game development, even with all the other responsibilities I have. Now I'm working on "Not Your Space", a fast-paced RTS where you can turn just about everything on or off to suit your gaming mood.
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A group dedicated to indie and standalone game development.
A developer and publisher of realistic sim games including The Painter's Playground.
Ibology creates digital crack. It will take over your mind and you will forget everything else. Space. Strategy. Immersion.
This account was created back when AI was my only public game. Not true any more :) ... Approaching Infinity is a retro space exploration RPG, a galactic...
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