I love retro strategy games, and have been making them since 2002. I've done 7DRL (seven day rogue like) every year since 2010. Spoke at IRDC USA. I Made "Approaching Infinity", the space adventure roguelike and "XenoBloom", the game of life evolved. "Core Conquest", a fast-paced highly-configurable space RTS, is coming in 2017. Current project is "The Curse Of Yendor" , a tactical rogue-like terrain deformer. Releases on Steam 02/17/17.
Calling All Artists! The Painter's Playground is a mashup of utility paint program with RPG-leveling up and clicker-inspired gameplay. While there is...
A sword and sorcery adventure where your magic shapes the world. A Classical rogue-like with a modern feel. A challenging game with clear goals and important...
Not Your Space is a fast-paced, highly-configurable Real Time Strategy game set in a unique sci-fi universe.
Are you a God, a scientist, or just an observer? XenoBloom is a sandbox growing game where you shape the evolution of an alien ecosystem
Explore an infinite procedurally generated universe, alive with memorable alien races, fantastic technologies, and deadly monsters! A sci-fi turn-based...