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I love retro strategy games, and have been making them since 2002. I've done 7DRL (seven day rogue like) every year since 2010. Spoke at IRDC USA. I Made "Approaching Infinity", the space adventure roguelike and "XenoBloom", the game of life evolved. "Core Conquest", a fast-paced highly-configurable space RTS, is coming in 2017. Current project is "The Curse Of Yendor" , a tactical rogue-like terrain deformer. Releases on Steam 02/17/17.

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The Painter's Playground

The Painter's Playground

Realistic Sim

Calling All Artists! The Painter's Playground is a mashup of utility paint program with RPG-leveling up and clicker-inspired gameplay. While there is...

The Curse Of Yendor

The Curse Of Yendor

Roguelike

A sword and sorcery adventure where your magic shapes the world. A Classical rogue-like with a modern feel. A challenging game with clear goals and important...

Not Your Space

Not Your Space

Real Time Strategy

Not Your Space is a fast-paced, highly-configurable Real Time Strategy game set in a unique sci-fi universe.

XenoBloom

XenoBloom

Virtual Life

Are you a God, a scientist, or just an observer? XenoBloom is a sandbox growing game where you shape the evolution of an alien ecosystem

Approaching Infinity

Approaching Infinity

Roguelike

Explore an infinite procedurally generated universe, alive with memorable alien races, fantastic technologies, and deadly monsters! A sci-fi turn-based...