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Add media Report RSS GDC2016 - Thinking Procedurally with Houdini
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Description

Artist Scott Keating talks about creating game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using Houdini and the Houdini Engine.
You can learn more at games.sidefx.com.