This is a group for anyone using the procedural 3D toolset known as Houdini! Share your projects, get help, find people to collaborate with, and discuss Houdini.
Artist Scott Keating talks about creating game art using procedural techniques. From columns, to bridges to stone stairs, this presentation explores how to think procedurally in order to create efficient game art that can be delivered to your game editor using Houdini and the Houdini Engine.
You can learn more at games.sidefx.com.