• Register

This is a group for anyone using the procedural 3D toolset known as Houdini! Share your projects, get help, find people to collaborate with, and discuss Houdini.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS GDC 2017 // Luis Garcia // Procedural Art for Indies
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Luis Garcia, also known as “Lune” is an indie game developer working on the project “Suki & the Shadow Klaw” for Playstation 4, Xbox One, Playstation Vita and PC platforms. In this talk you will learn the importance of knowing your target platforms and how to speed up your pipeline by creating procedural assets with Houdini and Houdini Engine for Unity in order to achieve greater art quality with less time. Lune will also share his art workflow and the steps to follow to create the art for his project “Suki & the Shadow Klaw” and how the game is being optimized for different platforms while maintaining the highest possible quality.