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Tag "Procedural"  (0 - 30 of 250)
Runewatch - Dev log #10

Runewatch - Dev log #10

News

Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.

Runewatch - Demo Release

Runewatch - Demo Release

News

After a few months of production, we have the pleasure to announce that we finally released a playable demo version of the title we are currently working...

First video footage!

First video footage!

News

This is the first video footage of our procedural world in action, and we are superexcited for the opportunity to show it to you all. Here we are taking...

Aluna Rift

Aluna Rift

Game

Your civilization has discovered interstellar travel, now others wish to steal the technology from you. As part of a team of elite pilots you must embark...

digiggle Games

digiggle Games

Company

A developer and publisher of arcade games including Aluna Rift.

 Runewatch - Dev log #7

Runewatch - Dev log #7

News

Welcome to our seventh dev log. Today we are going to show you some of the enemies you will encounter in Runewatch.

Runewatch - Dev log #6

Runewatch - Dev log #6

News

Welcome to our sixth dev log. Today we are going to show you some of the steps we go through when making the animations for the characters in Runewatch.

Runewatch - Dev log #5

Runewatch - Dev log #5

News

Welcome to our fifth dev log. Today we are going to explain the procedural generation of Runewatch.

Runewatch - Dev log #3

Runewatch - Dev log #3

News

Welcome to our third dev log. Today we will share with you a few stages of the creation of one the assets in our game - the spellbook.

Runewatch - Dev log #2

Runewatch - Dev log #2

News

Welcome to our second dev log. Runewatch is a project that was born in September 2021. The team consists of one programmer and three artists. For the...

Runewatch - Dev log #1

Runewatch - Dev log #1

News

Welcome to our first dev log. Runewatch is a project that was born in September 2021. The team consists of one programmer and three artists. For the creation...

INSANE + Instant Terra by Wysilab

INSANE + Instant Terra by Wysilab

News

Meet Instant Terra: a wonderful software we have been using to help us bring life to Semisus in a quick, practical, and beautiful way.

New trailer release & Hooded Horse publishing!

New trailer release & Hooded Horse publishing!

News

Been a while since my last update, but much has been happening regardless! New trailer, new publisher = good stuff!

Incarnation

Incarnation

Game

Experience a divine entity's descent from the heavens through a series of procedurally generated levels. After each level, you must lose one of your celestial...

Sandwalkers - Reveal trailer

Sandwalkers - Reveal trailer

News

Every decade, the Mka tribe sends caravans of adventurers into the Phithi, the meteorological chaos that keeps the Uwando tribes isolated from each other...

Free update: Draconides!

Free update: Draconides!

News

🐉 Wraths of Draconids update - Available now We announced it a few months ago - Wrath of Draconids update is now available and includes 11 new monsters...

Descending the Abyss

Descending the Abyss

Game

Descending the Abyss is a 2D Dungeon Crawler - Roguelike in where the players can choose between 3 different types of "heroes" to explore the Abyss.Where...

Ozone Wipeout

Ozone Wipeout

Game

Ozone Wipeout is a post apocalyptic open world zombie survival game. You have to survive harsh weather conditions, zombies and resource scarcity in a...

CitrioN

CitrioN

Company

A developer and publisher of first person shooter games including Ozone Wipeout.

Buildings are now generated and streamed in realtime

Buildings are now generated and streamed in realtime

News

Buildings are now generated and streamed in realtime.

3571 The Game V. 0.98 is out

3571 The Game V. 0.98 is out

News

30 new NPC characters, LOD models, Unity 2020 engine update, first polish and optimization pass... 3571 The Game is getting close to the final version!

Weforge Studio

Weforge Studio

Company

We're an indie studio based in Sydney, Australia, currently building our debut project. A horror survival game in Unreal 5 for PC with VR support, we...

Component based vehicles / robotics

Component based vehicles / robotics

News

I made a new component wrapper capable of running behaviors vs objects it enables construction of vehicles and robotics in game

Wrectified Update #2🧐

Wrectified Update #2🧐

News

Added animations (swim, tread water), polished water shader / player shader, removed limitations in streaming system.

Wrectified Update 🧐

Wrectified Update 🧐

News

New actor, new triplanar modulo worldspace /splatlas and streaming + geonodes scatter atm.

Infernight

Infernight

Game

Infernight sparks a metaphor of life: "Spark through the infernal abyss to ignite the Essence." Life is a burning void, a vacuum which shall one day disappear...

Koding Nights

Koding Nights

Company

A developer and publisher of 2D shooter games including Bionic Shield: Battle for Space Nebula Omega.

Geo nodes work in upbge game engine

Geo nodes work in upbge game engine

News

Geo nodes work in upbge game engine, allowing for efficient scene management.

Demonstration of procedural foliage with Unreal Engine

Demonstration of procedural foliage with Unreal Engine

Tutorial

This is a demonstration that is showing and explaining how the WOK island procedural foliage and grass is generated. Millions of trees, bush and grass...

ReignScape

ReignScape

Game

An original and unique 2D strategy /city builder game made with GodotEngine C# and C !

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