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Add media Report RSS GDC 2017 // Procedural Assets for UE4
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Description

In this presentation, Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He will talk about how assets can be built in Houdini's node-based environment and then how to best deploy them into the game engine.