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World of Humans (temporary name) is a mixed concept between Management and RTS games. The game is initially developed for Windows, and uses the Unity framework. It gives you the opportunity of managing a civilization from prehistoric ages to future times. The game covers all aspects of managing a civilization like: Founding cities Managing natural resources or animals Assigning city population to resource production, technological research, financial income, etc Producing buildings, units (air/sea/land), and wonders Watching the cities grow with visual impacts on every decision Take decisions on every aspect of your civilization (slavery, military, religious… Researching among 200 technologies ranging from prehistoric to future era Manage other civilizations relationship through diplomacy, trading or war Climatic events Apocalypse scenarii, caused by player or IA decisions Future technologies and human evolution possibilities

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New features: diplomacy, borders, tutorial, barbarians and city walls

New features: diplomacy, borders, tutorial, barbarians and city walls

News

New features are being implemented in the game: diplomacy, borders, tutorial, barbarians and city walls.

Picture of new feature in progress: barbarians, and city walls

Picture of new feature in progress: barbarians, and city walls

News

Barbarians can now appear on map at game start. Cities can now build walls to protect urbanized sectors.

Picture of new feature in progress: diplomacy

Picture of new feature in progress: diplomacy

News

Player can now be contacted by other civilization (that have already been met).

Picture of new feature in progress: frontier management

Picture of new feature in progress: frontier management

News

Added border management for cities. Squares within borders can be exploited by city. Bordering troops, and incursions are taken into account for diplomacy...

Picture of new feature in progress: game tutorial

Picture of new feature in progress: game tutorial

News

Creation of tutorial to help player understanding game mechanics (screen contains WIP elements, and debug text that won't appear in final version)

Working on main menu, and world customization...

Working on main menu, and world customization...

News

Working on main menu, and world customization... Here a few screens of the work in progress.

A little delay in news

A little delay in news

News

Hi there, Due to the birth of my daughter, I will be unavailable for a few days to work on World of Humans. After that, I will work faster than ever on...

Working on visual aspect

Working on visual aspect

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A few screenshots on current work on terrain and mountains to improve the game visual aspect.

Work on gameplay - city assault

Work on gameplay - city assault

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"When defending troops are no more, capturing a city, or razing it to the ground, leaving only burning ruins behind you..... will be YOUR choice."

Kickstarter failure update

Kickstarter failure update

News

Hi everybody, Unfortunately the Kickstarter failed for the game, so I don't give up on the project, of course, but I won't be able to use external resource...