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World of Humans (temporary name) is a mixed concept between Management and RTS games. The game is initially developed for Windows, and uses the Unity framework. It gives you the opportunity of managing a civilization from prehistoric ages to future times. The game covers all aspects of managing a civilization like: Founding cities Managing natural resources or animals Assigning city population to resource production, technological research, financial income, etc Producing buildings, units (air/sea/land), and wonders Watching the cities grow with visual impacts on every decision Take decisions on every aspect of your civilization (slavery, military, religious… Researching among 200 technologies ranging from prehistoric to future era Manage other civilizations relationship through diplomacy, trading or war Climatic events Apocalypse scenarii, caused by player or IA decisions Future technologies and human evolution possibilities

Post news Report RSS New features: diplomacy, borders, tutorial, barbarians and city walls

New features are being implemented in the game: diplomacy, borders, tutorial, barbarians and city walls.

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Diplomacy:

Player can now be contacted by other civilization (that have already been met).

Other civilizations react to troops bordering cities, and incursions, and have different behavior depending on civilization aggressivity setting.

(screens contains WIP elements, and debug text that won't appear in final version)

woh diplocamy1

woh diplocamy2

Borders:

Added border management for cities. Squares within borders can be exploited by city.
Bordering troops, and incursions are taken into account for diplomacy.
(screens contains WIP elements, and debug text that won't appear in final version)

woh frontiers

Tutorial:

Creation of tutorial to help player understanding game mechanics (screen contains WIP elements, and debug text that won't appear in final version)

woh tutorial1

woh tutorial2

Barbarians and walls:

Barbarians can now appear on map at game start.

Barbarians have random behavior defined at game start (aggressive, neutral, friendly, etc).

Cities can now build walls to protect urbanized sectors.

(screen contains WIP elements, and debug text that won't appear in final version)

woh barbarian walls

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