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We Were Here Too is an online only, first-person cooperative adventure, set in a fictional medieval castle. A game about teamwork through communication, discovery, and immersion. As the sequel to We Were Here, it adds a whole new layer to the world of Castle Rock.

This game requires both players to have a working PC-compatible microphone.

As your final hour approaches, a large structure looms up in the distance - towering above the relentless storm. With nowhere else to go, you decide to enter this mysterious place, only to find yourself trapped inside… Will you be able to find a way out?

CooperativeYour voice will have to lead the way. Placed in the shoes of two expeditioners, lost in a castle frozen in time, the only possession you have left is a walkie-talkie.

ImmersiveThe warmth of life has long left the halls of Castle Rock. Immerse yourself in a thrilling experience as you and your partner puzzle your way through this abandoned fortress. Lose yourself in brand new environments and an original soundtrack.

MysteriousWe were not alone... Darkness took over these once magnificent halls. Can you discover the truth behind this fate?

We Were Here Too features:

  • Challenging communication-based teamwork – Play the game with friends or make new ones through a new and improved server browser system
  • Different roles – Both players experience an asymmetrical storyline
  • Brand new puzzles and environments - Randomized puzzle solutions ensure no playthrough will be the same!
  • Soundtrack by the original composer behind We Were Here
  • Plenty of secrets to be found and discoveries to be made
  • A dark, twisted mystery - Was your sacrifice really necessary?

For the lastest info about We Were Here Too, check out our social:
Steam: We Were Here Too
Facebook Page: Facebook.com/WeWereHereGame
Twitter: @WeWereHereGame
Instagram: @TotalMayhemGames
Official Website: TotalMayhemGames.com
YouTube Channel: YouTube.com/c/TotalMayhemGames

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Can you and your partner light up the Christmas Tree?

Ho Ho Ho! Christmas is almost here! To celebrate, we have released an update for We Were Here Together on Steam. The explorers have set up the Christmas tree inside the basecamp of We Were Here Together and are looking forward to opening up their presents, but before they can do that, you and your co-op partner will have to figure out how to turn on the lights! You might find yourself in places you’ve never been before…

WWHS 2019 Christmas Social Lands

The update also features a collection of improvements and fixes! Here's the changelog:

New Features:

  • Added a christmas themed puzzle to the basecamp. *SPOILER*
  • Revamp of the default controls. Player who have played before will keep their settings.
  • Skipping a cutscene is now done by a HOLD action.

Resolved Voice Issues:

  • The incoming voice volume is no longer bound to master volume. This should fix some volume issues with the voice chat.
  • Added experimental audio settings - marked in yellow - to test out. We would love to hear any feedback regarding the functionality of these settings. (The ‘Microphone level’ slider is set to your system level by default. Adjustments are directly applied to your system microphone level)

Resolved Issues:

  • Intro animation Wall is now synced properly.
  • Mirror Room paintings should no longer fully rotate when clicked once.
  • Players should no longer be able to jump in or out of a rotating door in the cave while it is rotating to prevent softlocking.
  • Added proper controller button images to the menu.
  • Fixed several desync issues in the mirror room.
  • The purple orb pistons should now be retract on both sides in the mirror room.
  • Optimized a ton of meshes throughout the game increasing performance.
  • Selected button behaviour in the menus should now be more intuitive and consistent.
  • Fixed several audio effects.
  • Fixed some edge cases around inviting and leaving a session just before starting.
  • Gamepad horizontal/vertical look speed should feel more consistent now.
  • Changed some visual UI elements throughout the game.
  • Fixed several seams in meshes throughout the game.
  • Fixed an issue where spamming the ‘switch side’ button in the lobby would cause a desync.
  • The jesters laugh no longer cuts out during the alchemy cutscene. *SPOILER*
  • Added some additional sound effects throughout the game.
  • Fixed an issue where players would end up in a softlock if their partner disconnected when inspecting a world element.
  • In-game menu should now work properly with a D-pad.

Known Issues we (still) intend to fix:

  • Credits will be made legible.
  • Looking for a substitute for performance-heavy fog.
  • Desync of player position in rotatable doors.
  • Textures that might be incorrect.
  • Visual inconsistencies in the throne room.
  • Falling through the world in some specific edge cases.
  • Several game freezes.

New features we are looking into:

  • Color blind support.
  • Additional voice chat options.
  • Collectables.
  • Additional checkpoints for Chapter 7.

WWHS STEAM 2019 Christmas Cover

We Were Here Together - Video Dev Diary

We Were Here Together - Video Dev Diary

News

Go behind the scenes at Total Mayhem Games, creators of the We Were Here series, as they discuss cooperation in their games. This is the first dev diary...

We Were Here Together on Steam Now!

We Were Here Together on Steam Now!

News

Our latest game We Were Here Together is out now on Steam! You can get the game for $12.99 / €12.99. There is a 5% launch discount, and if you've played...

We Were Here Too released on Xbox One!

We Were Here Too released on Xbox One!

News 1 comment

Following the release of We Were Here last month, the sequel We Were Here Too is out now on the Microsoft Store! Return to Castle Rock for more cooperative...

We Were Here Together release date set for October 10th!

We Were Here Together release date set for October 10th!

News

The newest entry in the We Were Here series will be released to the world on October 10th! It features outdoor areas, new puzzles, new equipment, and...

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We Were Here Too
Platforms
Windows, Mac, Linux
Developer & Publisher
Total Mayhem Games
Engine
Unity
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Style
Genre
Puzzle
Theme
Medieval
Players
Co-op
Project
Indie
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Twitter

Latest tweets from @wewereheregame

When your co-op partner is too close for comfort! Keep a distance and stay safe! #ScreenshotSaturdayT.co

Aug 1 2020

One of the most underrated Let’sPlay video’s on YouTube is undoubtedly this great video by @PJPyro! It even feature… T.co

Jul 31 2020

We know it can be hot during the summer, but let’s not hope your co-op partner gets stuck in the fridge! It’s alrea… T.co

Jul 25 2020

🤩 T.co

Jul 24 2020

A cool Explorer sketch by ‘craft_and_colors’ on Instagram! We only wonder what his or her partner looks like!… T.co

Jul 24 2020

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