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Voxeliens is a retro-style arcade shooter for the PC, in which you defend your planet from waves of descending enemies. The gameplay is simple and fast paced as you battle your way through different environments using a variety of powerups. Think Space Invaders would have been better in 3D? You’re right, so download the demo and play the first few levels for free… then buy the full game for just $3.99!

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Voxeliens is a retro-style arcade shooter for the PC, in which you defend your planet from waves of descending enemies. The gameplay is simple and fast paced as you battle your way through different environments using a variety of powerups. Think Space Invaders would have been better in 3D? You’re right, so download the demo and play the first few levels for free… then buy the full game for just $3.99!

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Enjoy Voxeliens and many other great games on Desura.

Voxeliens now on Indievania

Voxeliens now on Indievania

News

We've been a little slower than expected in pushing Voxeliens onto the various distribution sites, but we are keen to be in as many places as possible...

Voxeliens Linux port update – ABIs and compatibility

Voxeliens Linux port update – ABIs and compatibility

News

I’ve been hard at work over the last few weeks to iron out some of the main blockers to the Linux port of Voxeliens. One of the major hurdles I’ve...

Voxeliens Linux port progress report

Voxeliens Linux port progress report

News

Following on from David’s work to port the shaders to GLSL, I’ve been working over the last week or so to get the code compiling for the Linux port.

Voxeliens is now on GamersGate

Voxeliens is now on GamersGate

News

Now that development of the Windows version Voxeliens is complete we are shifting our efforts towards business and marketing. This means getting the game...

Comments  (0 - 10 of 14)
PenultimatePanda
PenultimatePanda

I think this would be better in first person or maybe a bottom up view... :p
It does look like an interesting refresh of Space Invaders.

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DavidWilliams Creator
DavidWilliams

That's actually a pretty interesting idea! Playing the game from the perspective of the tank would be an interesting twist... maybe hard to see what's going on but interesting none-the-less.

Reply Good karma+3 votes
PenultimatePanda
PenultimatePanda

Lol I'm glad you liked the idea but I was just making a bad joke trying to say the game would be better if it were more like other Space Invader like spaceship shooters which would undermining the uniquness of the game as a lot of the style is derived from the voxel art. The effect of the style is highly dependent on the viewing perpesctive so changing the perspective to something more common would likely not highlight the best aspects of your art.

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ClubIRE
ClubIRE

Amazing game! be sure to keep track of my user and my youtube, videos will be up soon regarding this game!

really brings me back to the old days when entering *** into a leader-board because you got the high score made you a legend!

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DavidWilliams Creator
DavidWilliams

Awesome, thanks for the feedback and glad you liked the game! I'll keep an eye on your channel :-)

Reply Good karma+1 vote
Ultimoore
Ultimoore

Is this going to be released on Desura? I hope so.

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DavidWilliams Creator
DavidWilliams

Sorry for the slow reply but I missed this comment. Anyway, we do intend to bring the game to Desura and a few other distribution platforms. We want to get the Linux version working before we come to Desura though, so it will probably be a month or two.

Reply Good karma+3 votes
DavidWilliams Creator
DavidWilliams

To follow this up, we are now on Desura! We don't have the Linux version yet though (it's still in the pipeline) so it's Windows only for now.

Reply Good karma+3 votes
Ricochet64
Ricochet64

Those voxeliens look very threatening.

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SpellingPhailer
SpellingPhailer

So, right now this game reminds me an awfull lot about Voxatron (https://www.indiedb.com/games/voxatron)...

I asume that you know of this already, and you're going to make some things that make Voxeliens different from Voxatron, and I'd like to know what :)

Looks very good though.

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DavidWilliams Creator
DavidWilliams

Yes, there are some inevitable comparisons with Voxatron here. Both games are built upon a similar kind of technology and have a retro feel to them. I think ours is prettier (espessially the lighting) but they have superior physics/destruction at the moment. I particuarly enjoyed cutting down trees and watching them collapse in that game.

In terms of gameplay, I would probably say that ours has a more arcady feel. It's the kind of game you can pick up and play for 20 minutes while your dinner is cooking. Each time you play you start from the beginning and you just have to get as far as you can before you run out of lives. A lot like Space Invaders really ;-)

Reply Good karma+2 votes
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Voxeliens
Platforms
Windows
Developer & Publisher
Volumes Of Fun
Engine
Custom
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Volumesoffun.com
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Community Rating

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6.7

14 votes submitted.

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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @volumesoffun

RT @DavidW_81: Oh, and if you missed the last thread with a few more technical details you can find it here: T.co

Aug 16 2019

RT @DavidW_81: There's still loads of work to do but I'm still really happy with the concept of sparse voxel DAGs. I do look forwa… T.co

Aug 16 2019

RT @DavidW_81: The representation is still very compact, even with material IDs. This 2048^3 scene (8x10^9 voxels) can be edited a… T.co

Aug 16 2019

RT @DavidW_81: The new test map is more complex than the Quake map I was using previously. It's a public domain model available he… T.co

Aug 16 2019

RT @DavidW_81: Eventually this will be used to select a texture and/or drive other material attributes, but for now it just select… T.co

Aug 16 2019

RT @DavidW_81: Here's a quick Cubiquity 2 update for those interested. The biggest change is that the sparse voxel DAG now stores… T.co

Aug 16 2019

RT @DavidW_81: This will all be open source, but I'm not sure how soon. It's all very rough round the edges at the moment, but I j… T.co

Mar 10 2019

RT @DavidW_81: The mesh voxelisation process is based on Generalized Winding Numbers (see Igl.ethz.ch). It's robust bu… T.co

Mar 10 2019

RT @DavidW_81: The rendering obviously needs some work. It currently uses geometry instancing of nodes, driven by software occlusi… T.co

Mar 10 2019

RT @DavidW_81: The data structure is based on a Sparse Voxel DAG (see Cse.chalmers.se). I've extended the concept to suppo… T.co

Mar 10 2019

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