• Register

Voxeliens is a retro-style arcade shooter for the PC, in which you defend your planet from waves of descending enemies. The gameplay is simple and fast paced as you battle your way through different environments using a variety of powerups. Think Space Invaders would have been better in 3D? You’re right, so download the demo and play the first few levels for free… then buy the full game for just $3.99!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Voxeliens is a retro-style arcade shooter for the PC, in which you defend your planet from waves of descending enemies. The gameplay is simple and fast paced as you battle your way through different environments using a variety of powerups. Think Space Invaders would have been better in 3D? You’re right, so download the demo and play the first few levels for free… then buy the full game for just $3.99!

[ppbranchg16463button]


Enjoy Voxeliens and many other great games on Desura.

Voxeliens now on Indievania

Voxeliens now on Indievania

News

We've been a little slower than expected in pushing Voxeliens onto the various distribution sites, but we are keen to be in as many places as possible...

Voxeliens Linux port update – ABIs and compatibility

Voxeliens Linux port update – ABIs and compatibility

News

I’ve been hard at work over the last few weeks to iron out some of the main blockers to the Linux port of Voxeliens. One of the major hurdles I’ve...

Voxeliens Linux port progress report

Voxeliens Linux port progress report

News

Following on from David’s work to port the shaders to GLSL, I’ve been working over the last week or so to get the code compiling for the Linux port.

Voxeliens is now on GamersGate

Voxeliens is now on GamersGate

News

Now that development of the Windows version Voxeliens is complete we are shifting our efforts towards business and marketing. This means getting the game...

Post comment Comments  (0 - 10 of 14)
PenultimatePanda
PenultimatePanda - - 216 comments

I think this would be better in first person or maybe a bottom up view... :p
It does look like an interesting refresh of Space Invaders.

Reply Good karma Bad karma+1 vote
DavidWilliams Creator
DavidWilliams - - 9 comments

That's actually a pretty interesting idea! Playing the game from the perspective of the tank would be an interesting twist... maybe hard to see what's going on but interesting none-the-less.

Reply Good karma+3 votes
PenultimatePanda
PenultimatePanda - - 216 comments

Lol I'm glad you liked the idea but I was just making a bad joke trying to say the game would be better if it were more like other Space Invader like spaceship shooters which would undermining the uniquness of the game as a lot of the style is derived from the voxel art. The effect of the style is highly dependent on the viewing perpesctive so changing the perspective to something more common would likely not highlight the best aspects of your art.

Reply Good karma Bad karma+1 vote
ClubIRE
ClubIRE - - 1 comments

Amazing game! be sure to keep track of my user and my youtube, videos will be up soon regarding this game!

really brings me back to the old days when entering *** into a leader-board because you got the high score made you a legend!

Reply Good karma Bad karma+3 votes
DavidWilliams Creator
DavidWilliams - - 9 comments

Awesome, thanks for the feedback and glad you liked the game! I'll keep an eye on your channel :-)

Reply Good karma+1 vote
Ultimoore
Ultimoore - - 145 comments

Is this going to be released on Desura? I hope so.

Reply Good karma Bad karma+2 votes
DavidWilliams Creator
DavidWilliams - - 9 comments

Sorry for the slow reply but I missed this comment. Anyway, we do intend to bring the game to Desura and a few other distribution platforms. We want to get the Linux version working before we come to Desura though, so it will probably be a month or two.

Reply Good karma+3 votes
DavidWilliams Creator
DavidWilliams - - 9 comments

To follow this up, we are now on Desura! We don't have the Linux version yet though (it's still in the pipeline) so it's Windows only for now.

Reply Good karma+3 votes
Ricochet64
Ricochet64 - - 41 comments

Those voxeliens look very threatening.

Reply Good karma Bad karma+2 votes
SpellingPhailer
SpellingPhailer - - 18 comments

So, right now this game reminds me an awfull lot about Voxatron (https://www.indiedb.com/games/voxatron)...

I asume that you know of this already, and you're going to make some things that make Voxeliens different from Voxatron, and I'd like to know what :)

Looks very good though.

Reply Good karma Bad karma+3 votes
DavidWilliams Creator
DavidWilliams - - 9 comments

Yes, there are some inevitable comparisons with Voxatron here. Both games are built upon a similar kind of technology and have a retro feel to them. I think ours is prettier (espessially the lighting) but they have superior physics/destruction at the moment. I particuarly enjoyed cutting down trees and watching them collapse in that game.

In terms of gameplay, I would probably say that ours has a more arcady feel. It's the kind of game you can pick up and play for 20 minutes while your dinner is cooking. Each time you play you start from the beginning and you just have to get as far as you can before you run out of lives. A lot like Space Invaders really ;-)

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @volumesoffun

RT @DavidW_81: Working on a new test scene for Cubiquity using modular sci-fi assets from @quaternius. This is mostly a test for i… T.co

Jul 21 2021

RT @DavidW_81: Progress has been much slower than I hoped due to a lack of time. As well as having a job, I've bought a house, got… T.co

Jul 23 2020

RT @DavidW_81: The main highlights are an implementation of Sparse Voxel DAGs (extended to support runtime modification and multip… T.co

Jul 23 2020

RT @DavidW_81: I finally put Cubiquity 2 (my experimental micro-voxel engine) on GitHub! It consists of a small number of zero-dep… T.co

Jul 23 2020

RT @DavidW_81: (1/3) Here's a new test scene for Cubiquity 2, assembled using public domain assets from @quaternius and voxelised… T.co

Jun 12 2020

RT @VoxelGameDev: It's #VoxelVendredi! The thread's now live on Reddit and is open to contributions all weekend:… T.co

May 1 2020

RT @VoxelGameDev: Voxel Vendredi (our week progress update thread) is now live on Reddit. Head on over and post your updates! T.co

Apr 18 2020

RT @DavidW_81: The scene itself is the Crytek Sponza from @morgan3d's page, voxelized at approx 1024^3 resolution and taking 110K… T.co

Apr 14 2020

RT @DavidW_81: This is running on a single CPU core and is not optimised, so there should be room for improvement. It's partly for… T.co

Apr 14 2020

RT @DavidW_81: Recently I've been working on a pathtracer for Cubiquity 2's Sparse Voxel DAGs, and have just got multiple light bo… T.co

Apr 14 2020