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Key Features

  • Experience a brand new colonization system: Use your navy to expand your empire, compete against other colonial powers and struggle to maintain your overseas control. Colonial conflicts can spiral out of control and become international crises. They will have to be decided by diplomatic negotiations or risk costly wars
  • Battle your enemies in the new naval combat system: Together with the new colonization system, your navies are more important than ever. A new system of gun ranges brings more depth and strategy to warfare on the high seas. Powerful new battleships also join the other classes of ships to bridge the gap to Dreadnoughts
  • Prepare for International Crises: Around the world international crises continually call on the Great Powers to mediate and compromise, with war always being the last resort. As one of the lesser powers, use your influence to stir up local flash points so you can use fleet footed diplomacy to get the Great Powers to right the wrongs that have been committed against your nation!
  • Follow the global events with the new newspaper system: Attain a greater sense of immersion by receiving local and global reports on world events. Over 60 newspapers, both historic and otherwise, periodically present you with the latest news reports of war, major events, royal gossip and other matters of interest
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The main feature of this update is a new infantry type, the Stormtrooper. From what I can tell Guards meant to represent elite units (including stormtroopers) in vanilla, they have more attack but less defense compared to Infantry, in the mod however they were a straight upgrade to Infantry.

Stormtrooper invention

With the addition of Stormtroopers, Guards are now strictly defensive units, with less attack and speed, but with more defense compared to Infantry, while Stormtroopers are the exact opposite: more attack and speed but less defense. The new unit is tied to Stormtrooper Training, to invent it you need to research Infiltration.

Stormtrooper recruit

I focused a little bit on the Middle East. Some religious compositions were fixed, added a few new tags for the Alawites and Druze, and a couple of organization decisions for GPs to create new states for the local Christians. I didn't have time to add the events I planned there, those will be in the next update.

Organize Christian states in the Middle East

The terrain has been improved in a few places, and changed some province shapes too. The most notable changes are near the Meuse. I added some decisions to partition those regions, something the fans of Kaiserreich will surely appreciate.

Kaiserreich borders

For a full list of changes, visit the Changes and plans article or the download page.

Partisans, Industrial Slaves and Balkan War

Partisans, Industrial Slaves and Balkan War

Blood and Iron Mod

Here are some of the new changes and additions for this beta version.

Nationalism, irredentism and the anti-imperialist struggle

Nationalism, irredentism and the anti-imperialist struggle

Workers of the world, unite! 1 comment

Possibility to recover old empires, unite a nation and witness anti-colonial sentiments rising.

Pre-Alpha V0.01 Released

Pre-Alpha V0.01 Released

McLeod in the High Castle

I've released the first Pre-Alpha version today of this mod.

CWE Mod Version 1.06

CWE Mod Version 1.06

Victoria 2 Cold War Enhancement Mod 24 comments

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.07.

Add file RSS Related Files
PDM Patch

PDM Patch

Pop Demand Mod Ultimate Full Version

Made a few fixed and i'm working on some new updates. But for now, it's only a patch to fix some bugs many complained about

AWH 06

AWH 06

AWH - Alternative World History Demo 1 comment

Add Option to Nerf or disable Badboylimit, Jingoism to add wargoals and Millitancy.

AWH 0 5

AWH 0 5

AWH - Alternative World History Demo

The first PreRelease of Alternative World History ( AWH 0.5. )

End of Union 0 3

End of Union 0 3

End of Union Mod for 3.04 Full Version

Added Appalachia Appalachian Culture Federals can get cores on NA if they have enough prestige Updated almost all flags of the new countries Fixed cores...

MRUP v.001

MRUP v.001

Historically Divided - Multis Regnis Unam Populi Demo 1 comment

This is the very earliest version. Expect it to be very buggy. Read the description for details and etc.

New Era Mod - Version 1.04c

New Era Mod - Version 1.04c

New Era Mod Full Version 5 comments

In this version, I corrected the government types of three countries.


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Victoria 2: Heart of Darkness
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