Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun.
Moving on with all the readjustments of the character controller and all its derivated mechanics. In this case, time for the dash forward movement and the dash effects on attacking which were becoming somewhat outdated and in some cases was not able to detect correctly collisions.
Most of the problems that we have faced have been in the syncing the movement with the frames for the anticipation and attack of the combat animations. Once that we were able to solve that issue, the new character controller allows to move smoothly and without any kind of problem.
After that, it was time for the trail, which in order to give us the effect and space to fine tune, has been done, by instancing special meshes with an instanced material that changes its opacity and color in function of the time where it is invoked. It is not 100% where you want it, but the solution implemented opens up a lot of space for improvements.
What do you think? Share your comments with us and help us move forward with a great game experience.
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