Upside-Down Dimensions is a highly visual game that combines action, hack n slash, RPG, stealth, platform and puzzles to create a unique and amazing gameplay experience. Play as two characters separated into different dimensions. Flip between these worlds to stop the nefarious Dark Shogun.
Wait? It seems that nothing has changed, but indeed a lot of changes have ocurred from the last video to this new one.
We were not very happy with the characters movement, especially during combat as for brief moments of time, it gave the impression that the actual control of the movements were not in the player hands but rather in the code that was implemented to control the movement.
When you are moving a character in Third person view, although game makes it look as it is 2.5D platformer, we are actually playing in 3D space, where you can move in the three directions. This causes that when moving away or into the camera, the code needs to make adjustments in the form that it is processing the inputs.
The first version of the control that we had grown to hundred of line of code, and was not performing how it should and so we decided to rework it completely trying to find a much better way.
So the different, is that now all the movement are done in 10 lines of code, rather than hundred and is much more smooth and fault tolerant.
What do you think? Share your comments with us and help us move forward with a great game experience.
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