This video shows the game engine at work on a smartphone. We will leave from a station in orbit on Mars to get to the surface of the planet where we will fight against a spaceship piloted with AI. Finally, unlike previous videos where we landed like a normal airplane, this time we will make a vertical landing on the Martian base.
So much time has passed since the last video. The last ones have been very difficult years on a personal level but the project is more alive than ever. As you will see, many progress has been made: HDR, Gamma Correction, improved lighting, shadows and planet rendering, multithreading support, memory management, AI, LUA integration, missiles, trails and, last but not least, the porting on Windows!
I am sorry for the low resolution of the video that was captured on my 4.7'' smartphone. I want you to notice also that the background is actually not a skybox, the points are real stars that can be reached seamlessly ;)
I dedicate this video to my beloved father, who flown away on May 15. My father was the greatest admirer of the project, now he assists me from the deepspace :'-)
Thank you guys for your support and encouragement.
Developed by Damiano Vitulli (Univoyager.com)
Music Licenced by bzur (Bzurmusic.com)
Audio Tracks Inkognito and Rain from album VII by bzur Open.spotify.com)
damm! mobiles really come a long way. Nice work.
Im waiting for the final release yeassssn't
You know you have my neverending support about this project! :)
>on an smartphone
>im soo scared of microtransactions ruining it ;n;
cant wait to play this