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Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Post news Report RSS Devlog #13

[] After a short period of silence from our side we are ready to announce that we have finished the script for the demo-version. All screenplay dialogues were reviewed carefully and got a final approve. Now we are working on a task list for the demo to split it into streams later on.

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After a short period of silence from our side we are ready to announce that we have finished the script for the demo-version. All screenplay dialogues were reviewed carefully and got a final approve. Now we are working on a task list for the demo to split it into streams later on.


We are also actively working on our main characters. Body topology was totally rebuilt and now we are starting rigging. Moreover we continue developing 3D content, especially items used in puzzles.

Comments
chris_coma
chris_coma

чайник и календарь как родные.

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Marth8880

This looks so good tbh

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muddasheep
muddasheep

Looks pretty awesome :D

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Twin Soul
Platforms
Windows, XBOX, PS4
Developer
White Noise Team
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Twinsoulgame.com
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Unreal Engine 4
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