• Register

A multiplayer hide and seek game that definitely leaves some traces. Two teams RUNNER and SEEKER are playing against each other. RUNNER leave footprints and must be very clever about hiding them or even using them to confuse the SEEKER. RUNNER are fast and hard to catch. SEEKER need to find and catch every RUNNER. They have tactical advantage and more endurance. Clever planing and coordination with team members will lead to success.

Post news Report RSS The Next Map is Almost Done!

The second map for Tricky Tracks is almost done. Presenting: The Kitchen Map. You're either a veggie or a fruit running away from the chef. Or you're the chef trying to finish your meal and you have to get those darn veggies into your famous stew.

Posted by on

Hi everyone!

We've put a lot of effort and time into our game again. @LightYarn is doing the programming magic (he'll eventually tell you more about the new functionalities he built in) and me (Rain), I'm working on our second map - the Kitchen Map - which I'll present to you in a few screenshots and words.

Kitchen Map WIP 4

So what is the Kitchen Map about? While we were a robot trying to get away from their Seeker in the Industrial Map, now we're a veggie. Or fruit. And of course we're trying to get away from the chef who is trying to make some delicious meal out of us. OR we're on the chef's (Seeker) side and trying to catch that cheeky fruit. Or veggie.

Kitchen Map WIP 5

Right now, you'll only be able to play as a cucumber but we're planning on interchangeable characters - either random or you'll be able to pick the veggie of your choice. Same with the chefs.

Kitchen Map WIP 7

It's not entirely done, yet. There are still some areas I haven't finished, yet - such as the dining area and some other smaller parts. I'm going to put some more stuff on the ground and prepare some shelves and a roof of course. Place the hiding props and we're done.

Kitchen Map WIP 3

We'll soon be able to put the Kitchen Map up for playtesting as well. If you're interested in joining us or want to keep up with our development, feel free to follow us on Twitter, Twitch (yes, we're both livestreaming the development) or put our game on your IndieDB watchlist.
Although we're mostly communicating in German (especially in our Twitch streams), don't hesitate to join our streams anyway. We're always happy to switch to English on the fly.

Hope to see you soon!
And don't forget: Keep an eye out. Or you'll end up like Mr. Watermelon's friend here:

Watermelon Torture

All the best,
Rain

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: