Arcade style aerial butterfly combat. Explore this nature-themed adventure discovering Wingset upgrades, or dominate the landscape in multiplayer combat. Defend your grove with Flutter Bombs!
Has been awhile since any FlutterBombs updates. It's all about twin-stick now.
flutterbombs - twin-stick updates
All of the various modules are starting to fall into place. Have been working on the individual parts and 'under the hood' for so long, it's been challenging...
flutter bombs :: 2-2 play-through
A mobile update is now available for Android devices.
flutter bombs :: mobile update
Multiplayer replication and bot testing getting better.
multiplayer testing continues
2015 was a productive year for Flutter Bombs, and 2016 looks even more promising.
flutter bombs - 2015 year in review
Presented the PC demo of Flutter Bombs at Baltimore Innovation Week's closing party this past Friday night!
flutter bombs - pc demo
Flutter Bombs for Android is now available! Experience nature's wrath as you...
flutter bombs for android
Learning unreal engine 4 has been incredibly fun over that past few months. Have been able to migrate most of the mechanics from UDK into the new engine...
flutter bombs migration to ue4
Wrapping up some texture art, mesh placement and optimization for the iOS off-shoot of the treehouse project: Flutter Bombs.
flutter bombs - almost ready for app store submission
In the interest of generating awareness, and maybe even funding, for the treehouse project, (which has yet to find a real name), a mobile off-shoot of...
the treehouse project - flutter bombs going mobile
Butterflies don't really understand the concept of fishing anyhow.
the treehouse project - butterfly fishing
Now that the environment zones have been roughed out with the basic origin of each storyline, the level variants are now in process.
the treehouse project - path of ice moth
In this example, butterflies go after nectar as ammo and then hunt for...
the treehouse project - nectar wars?
The treehouse project game is starting to take shape. The landscape has been roughed-out to include six major zones where each zone will be themed based...
the treehouse project - a flutter in time
In this video I'm documenting the development of AI for the spiders in this environment.
the treehouse project - spider ai
In the midst of developing a skill tree with offensive, defensive, and locomotion based enhancements...
the treehouse project - flutter bombs
In this study, I demonstrate the game mechanics for zone blocking and unblocking.
the treehouse project - always go full nectar
To implement the mini-gun or not to implement the mini-gun, that is the question.
the treehouse project - weapons testing
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