Will be interesting to see how this continues to evolve as I learn more about the capability of UE4, and continue to study best practices for art/lighting in the new engine. For the twin-stick shooter mobile off-shoot, check out www.flutterbombs.com..
Learning unreal engine 4 has been incredibly fun over that past few months. Have been able to migrate most of the mechanics from UDK into the new engine. In preparation for a demo to be presented mid-July, I'm in the midst of creating a level with some basic AI for air-to-air and air-to-ground combat as well as some environmental obstacles like altitude constraints and water deterrents.
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