The Sapling is a short simulation game where you design your own plants and animals, and put them in a world together. Or you turn on random mutations, and see what evolution does to your ecosystem!
Solo dev Wessel Stoop made good use of the current quarantine situation and spent 3 months to completely rewrite and optimize the underlying engine, making scenarios that are 100 times larger a possibility. It took a lot of blood, sweat and tears (okay, only sweat), and resisting the urge to not implement pandemic functionality instead, but when Stoop found himself accidentally playing and enjoying the game again instead of bugfixing, he knew something was right. The larger terrain is what made the rest of the features possible; mixing genes does not really make sense in ecosystems so small that they are fighting for space to grow.
More details on the flower update will be revealed gradually over the coming weeks on Thesaplinggame.com
Useful links (that is, useful to me, but you might also like them)
The Sapling is available as an Early Access title today! In this post I describe how weird that feels, and answer the question everybody has about this...
I am releasing six models created by playtesters using the plant and animal builders of The Sapling. Several bodyparts are annotated so you get an idea...
In this first devlog I announce the official release of the main theme sheet music, along with the sheet music and its separate layers.
This article is an in-depth interactive explanation of how the procedural music in The Sapling works. Furthermore, we see how I had to give up my preference...
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