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Lifecycles Act 2 Storyboard 1 M






The Nature Game

Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to play as a creatures, simulate ecosystems or challenge yourself on quests maps with leaderboards.

Multiplayer support is planned for 2018.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features eight invertebrate species:

  • The Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

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Butterfly ecstasy fills the air!

3   Entwined

Copulate as Butterflies in Drunk On Nectar's next Steam update! Dance in the skies with your beautiful mate, procreate, migrate with the seasons, lay eggs and complete the circle of life in Act 3!

Development hereby commences for Butterfly Mating & Reproduction! :)

Monarchs Win the Poll...

Easily winning the recent poll with 115 out of 122 votes, the Monarchs will now lay the foundation for the game's Mating & Reproduction systems, much in the same way that they laid the foundation for its growth and lifecycle systems.


What's coming in this update:

Let's talk about the scope of this update. The fivefold pillars of this update include:

  1. Finding a partner: Having matured into a butterfly, you will explore looking for a suitable partner in the midst of rivals who have the same idea as you. Male and female gameplay will provide unique and different experiences greatly adding to the replay value of the game.

  2. Courtship & Rituals: You will use Visual gestures, Sound, Rhythm and other cues along with your partner as the two of you bond, impress, flirt and dance.

    The outcome of the mating attempt will be determined by an elaborate gameplay system that will eventually vary from species to species.

    This is part I'm most excited about personally and will likely constitute a bulk of the gameplay. Dev update video on this, soon!

  3. Mating: If courtship was successful, we proceed onto mating! The male butterfly carries the female soaring through the air as they move from spot to spot, looking for a safe spot to copulate. Eventually you land, interlock with your partner, the male's abdominal claspers pairing with the female female's abdomen as the pair unite.

  4. Migration: Depending on the generation and season, the timing of this step will vary. You may be migrating as a non-mated adult to your Winter roost, or you may be migrating back to your Spring grounds, having just mated after diapuse. Generations born in warm seasons may not migrate at all.

    Important Note! Migration is considered a stretch goal for this update and so the final format for this is still being worked out. It may be simplified or deferred depending on how complex the previous parts turn out to be.

    My ideal vision for migration is to use this opportunity to finally expand the game's Biomes beyond the "Temperate Forest" mould with new maps that are large in size and focus on exploration. No promises yet though... we'll see!

  5. Egg Laying: - The Circle Complete! Having mated and fertilized your eggs, as a female you will set off looking for... Milkweed Plants! Successfully laying your eggs on the leaves you will have ensured the next generation has the same opportunity as you did, to start the cycle all over again.

    As noted above in migrations, multi-generational gameplay is desired, though the exact format cannot be committed to just yet, there's plenty of planning and experimentation with the Monarchs to be done first :)

1


Stretch Goals (Wishlist, TBD, etc):

Some interesting but unconfirmed aspects of this update include:

  1. Trait Selection (Act 4): Evolution and trait acquisition over multiple generations was the original intent of adding an XP system to the game last year. The idea was that your character stats would be enhanced over multiple generations and you would also unlock unique traits that you could choose from each new generation to vastly enrich your replay value.

    However the game's goals have somewhat changed since then and this part may be skipped entirely for simplicity.

    The reason it is mentioned here is Selection of mates, which would be a bit more meaningful if players are able to choose a mate based on the characteristics they will eventually acquire in a future generation.

    The simpler option is to just have players mate with any suitable partner and not overwhelm them with the complexity of traits at all. This makes development easier as well. Thoughts on this are welcome!

  2. Multiplayer: I would really love to add Multiplayer for this update by converting last year's multiplayer prototype into a production-ready system. Mating with actual butterfly players is obviously an alluring proposition so it will be investigated. A large-scale, persistent world would be truly ideal, but this is just me dreaming out aloud :)

    This is definitely the last item in terms of priority and will be dropped if the other pieces of this vast Monarch Act 3 puzzle prove to be more complex than expected. I did want to list it here though, both to elicit your feedback and thoughts and to provide the early vision and fuel for eventually realizing this dream.

2   Joyous Ecstasy

Feedback welcome!

Thus has been narrated in full, DoN's massive Monarch manifesto!

It's going to be a busy month soaring high in the skies with our beautiful monarchs, so please relay your feedback, thoughts and suggestions right now! :)

This promises to the game's most fun and ambitious update, I hope everyone will greatly enjoy what is to come! :)

With ❤,
🦋 Venugopalan Sreedharan 🦋
~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~

(Developer of Drunk On Nectar - The Nature Simulator)

(My Steam Dev Page)


Animations & Visual Updates

Animations & Visual Updates

News

The best looking version of Drunk On Nectar is now here with this update that adds new animations, improves existing visuals and enhances the whole game...

Full Gameplay Walkthrough of Lifecycles Act 2 (5 Videos!)

Full Gameplay Walkthrough of Lifecycles Act 2 (5 Videos!)

News

Developer Plays! Watch Venu, the Developer of Drunk On Nectar play Act 2 in this quick series of walkthrough/speedrun videos. The latest patches for Act...

Musical Trailer for Lifecycles Act 2 Release (and 15% sale!)

Musical Trailer for Lifecycles Act 2 Release (and 15% sale!)

News

We undertake a musical journey through last month's release of Lifecycles Act 2 while talking about the release's Steam performance and looking at the...

Lifecycles Act 2 Released! (Nature Simulation)

Lifecycles Act 2 Released! (Nature Simulation)

News 2 comments

Explore a massive 0.1 mm scale natural world in DoN's Lifecycles Act 2 update. Dwarfed by Prey, Dwarfed by Predators, but born to conquer "The Great Outdoors...

Comments  (0 - 10 of 40)
stooe
stooe

The environment is spot on. Would be cool to see a food chain implemented, like fish that can jump out of the water to eat you, or birds that can pluck you out of the sky, etc.

nice work

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drunkonnectar Creator
drunkonnectar

Thank you! That is the plan. There's a lot of territory to be covered among invertebrates/insect, but vertical excursions along the food chain are planned even during the game's early sojourn. Many players have asked for lizards/frogs/small birds so far.

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mil120
mil120

Wow this looks really interesting

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drunkonnectar Creator
drunkonnectar

Thank you!

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Guest

como baixa isso

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drunkonnectar Creator
drunkonnectar

Hey, is that a question about how to lower your settings in-game? If so, you should be able to go Settings->Video and fine-tune various settings in there. There are also performance friendly world presets (maps) that do away with all the fancy props, etc to provide maximum performance.

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rh5sucho
rh5sucho

New animals! ;) Vinegaroon, Amblyigid and Trap jaw ants please.

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drunkonnectar Creator
drunkonnectar

So lots of wide jaws and long limbs? :)

Mother Amblyigids appear to carry their babies on their backs much like some other species do. Apparently they need to successfully carry their babies all the way up to their first moult for them to survive. I'm seeing some interesting gameplay mechanics here :)

Btw. Did you get a chance to try out the latest patch yet? Major camera improvements have gone in so let me know if you're still having camera issues; Adding new species will be easier if the existing camera/controls are satisfactorily to players as that will provide a solid foundation for some of the trickier long-bodied invertebrates (eg: caterpillars which are releasing soon).

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Drunk On Nectar - The Nature Simulator
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Latest tweets from @drunkonnectar

#Butterfly ecstasy fills the air! Announcing the #MonarchButterfly's Mating, Reproduction and Migration,… T.co

Nov 4 2018

#DrunkOnNectar's biggest Steam update released last week resulting in a 300% increase in the game's peak player cou… T.co

Oct 5 2018

#LifecyclesAct2 - The biggest #Steam update of "Drunk On Nectar" to date, is releasing this weekend on 22nd Septemb… T.co

Sep 17 2018

The incredible and unique vistas of #LifecyclesAct2 Act 2 - Drunk On Nectar's biggest #Steam update ever, is aroun… T.co

Sep 5 2018

Another #LifecyclesAct2 Story on Google Posts :) Posts.google.com #drunkonnectar #steam #gamedev

Aug 29 2018

Google has added an official knowledge graph for #DrunkOnNectar owing to the game's growing presence on the web and… T.co

Aug 25 2018

With #DrunkOnNectar's growing popularity, Google and Youtube have officially recognized the game in their lists! B… T.co

Aug 21 2018

Heralding the arrival of #LifecyclesAct2, A flower blooms next to an open egg sac! #DrunkOnNectar #UE4 #gamedevT.co

Aug 19 2018

#Lifecycles Act 2 Video Update II! The next chapter of Drunk On Nectar's unique depiction of life is almost ready! Youtu.be

Aug 8 2018

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