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The Protectors is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full game). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!

Add file TPC beta v0.8.9b patch
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Games : The Protectors : Files
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TPC_beta_v0.8.9b_patch.1.zip
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Patch
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444.39mb (465,978,128 bytes)
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1,518 (2 today)
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06b6d3b152edfda5e65e1fcce0ebf07c
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Description

Warlords rejoice! Version 0.8.9b of The Protectors is finally here. Requires version 0.8.9 FULL and patch 0.8.9a. Heroes from previous versions are NOT deleted, but saved games are incompatible (campaigns will need a reset).

Preview
TPC beta v0.8.9b patch
Comments
jfpoliveira12
jfpoliveira12

Nice patch, the game runs very smooth, and I haven't had anymore crashes so far, even though loadings are longer (which I actually prefer to crashes).

One balance prposition I would posit, however, is that you make Orogs require T2 Keep, rather than being produced at T1, as they make Orc Infantry obsolete for the Graw subfaction.

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WBCKharn Creator
WBCKharn

Yeah - to help improve performance, we've been making more of the on-the-fly game data pre-processed at the 81% mark of the loading screen. So instead of the game doing something a hundred times a second and again and again throughout the course of a match, it does it the once during the loading screen, records it and then refers back to this when it's needed in the midst of a battle.

Although we then take advantage of the newly gained performance to add in more calculations for things in general, like improving the AI or adding in new and complicated passive perks. XD

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jfpoliveira12
jfpoliveira12

Really good coding, then. Making the most out of this ancient engine.

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tyronebiggum7
tyronebiggum7

Really enjoying the new patch. Cut down on in game load times and crashes by a huge amount. Agree with most of the balance changes, especially the spell cost reduction for many spells that summon things. But one thing seems a bit off so I was hoping someone on the team could clarify. Why does the cryohydra have 15 armor and resistance? I'm assuming that was a mistake because that's the same amount that titans have. Shouldn't it be closer to something in the 5-6 range to put it in line with the other hydras?

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Patrick_Winekiller Author
Patrick_Winekiller

Yep, those stats are not intentional. We will rebalance them in future patches.

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Guest
Guest

Jesus ! so glad to see, ur actually still working at this project ! as a big fan of WB series i really cant wait for WB4, but lets be honest - they wont make it. So ... u r the only hope dear devs. Thank u for ur work, so so much :)

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Guest
Guest

guys, start kickstarter project with this !

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Onimenokatana
Onimenokatana

As always, best team in da house! Thanks for not dropping the project and keeping our dreams alive, your efforts are so much appreciated!

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WBCKharn Creator
WBCKharn

I myself have a tendency to stick with something for ever and ever. I still play Duke Nukem 3D and mod that from time to time - a game I bought more than 2 decades ago! So I'll no doubt continue work on this until a new WBC game comes out and makes our mod redundant, or I die of old age. XD

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Guest
Guest

Earthpower of the Engineer can trigger, but can't repair the buildings really in 0.89b, and some AI hero like Barbarians when they are in level1 and have no worker they may never build and just conversion all mine. I really like the game thanks for your great work^^

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tyronebiggum7
tyronebiggum7

Error/Bugs so far

Riders of trarg- no bonus, penalties or neutral description

Gemberry- spell descrition error in spellbook repeats "non-mechanical/undead/extraplanar troops" instead of "(+25hp, +10hp per level; cures from level 3)" can be fixed manually on user side by deleting all or part of "non-mechanical/undead/extraplanar troops" in the English->spells.txt file

Order of Iron Fist:
- Mercenary General only spawns minotaur king
-Rage of sartek upgrade incorrectly shown in both slots 6 and 8 of minotaur keeps level 1-4. Check line 77 of faction code and include keep levels 1-4

Doomwood subfaction- Sorceror casting dominate spell triggers racial synergy bonus activated text

Alchemists goldify perk nullifys assasination skill granted by items at least with ranged damage

Licheguard of Zhur- Archive hero spell researches not registering new keep as Requirement, PSRJ and PSRO need to be added to the line 413 adjustments

General error- Hero skill tree screen at level up lists old incorrect mana costs for spells i.e. final necro spell for raise champ that had lowered mana cost in new patch etc.

Dark Dwark- main faction- guild build description "teeches" should be-> "teaches"

D. Dwarf high druid- with both "wild home" and "Mercantile Acquaintance" perks will cause crash when a match starts if not enough map space for placing both buildings at map load, probably not fixable or worth fixing really, just be aware

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Guest
Guest

Do the Dark Dwark of you the Earthpower of the Engineer can really repair the building?

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WBCKharn Creator
WBCKharn

It appears bugged as the spell isn't applying any effects to the targeted buildings.

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tyronebiggum7
tyronebiggum7

Must be from some kind of conflict with the new repair system I would guess. Back in the day before fan patches and mods earth power would work if you loaded a save and used it on a damaged building, likewise it would work on buildings that were already present at map load. But with the new patch even loading a save does not seem to fix the problem, so it doesn't seem like a map check problem. If I had to guess it probably has to do with the negative resource drain over time that accompanies the new system where as under the old system resources were taken all at once and then hitpoints granted over time. With the spell I assume it basically pays zero resources and then forces a hitpoint change over 1 second. Maybe the game doesn't push the building hitpoint change through because it doesn't detect any negative adjustment to resource rate so it cancels it out right away. Or it might be based off the way repair gets auto-canceled when buildings receive damage interrupting repairs. Just speculation though because I can't see that level of the code, I might even be completely wrong. At any rate I have faith that the team will figure something out as they are very dedicated to the project and responsive to the community which is something you don't see very often in a lot of mods.

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WBCKharn Creator
WBCKharn

It's been fixed - believe it or not, it was to do with titans.

A check was added in at some point to prevent titans from being healed. However, this check assumed the object it was checking would always be a unit, but yet buildings run the same piece of code and thus a building was being checked if it were a titan.

As the building structure doesn't have an entry for the titan check to retrieve data from (because buildings can't be titans), the game was being pointed to some random memory and as long as it wasn't "0" (which would mean false) then the titan check would think the building was indeed a titan and go on to block the healing.

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tyronebiggum7
tyronebiggum7

LOL wow that's crazy always neat to find out all the intricacies of the code. Good to hear that it was fixed. Big thanks to the team for quick response and feedback. Looking forward to next release.

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WBCKharn Creator
WBCKharn

Thanks for the report.

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darudaru
darudaru

The menus are all broken for me, doesn't matter the version.
Already installed all the pre-requisites.

A video showing what's happening:

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WBCKharn Creator
WBCKharn

Have you tried restarting your computer? When ever I see anything like this (even on my end) a simple restart of the computer fixes it.

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tyronebiggum7
tyronebiggum7

Hey there darudaru,

This glitch is caused by using the thumbs down (back button) icon at the options menu after making changes (or not). What seems to be happening is that the back button sets the game to an incorrect resolution that skews where the mouse is clicking on the actual behind the scenes menu. Usually the mouse is clicking a spot a few inches above where you intend.

But anyway to fix this you could try going into these folders Documents->The Protectors->Settings and either manually editing or deleting the "Options.json" and/or "Advanced Options.json" If you delete them the game should recreate them the next time you launch it with working default settings that it configures.

In the future DO NOT use the back button at the options screen (until its fixed in future patches anyway), use the confirm changes (thumbs up) button instead to navigate away. Hope this helps, if not let me know and I'll think of something else. Or if it does help let me know as well so if others have this problem they can be referred to this fix.

regards,
tyrone

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darudaru
darudaru

It's working now, thank you guys.

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jjsherman
jjsherman

Hello just wanted to say when i play the original wbc3 campaign and play as the fey (dint know if this matters) every time i click on world options the game crashes like everytime :L

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WBCKharn Creator
WBCKharn

It has already been fixed for the next patch, but thanks for the report.

The issue is down to "garbage" data being read for the scroll bar attachments (so it would only crash for Tech Options and Hero Options). As such, the crashes won't be entirely consistent. Restarting your computer (shutting it down and then rebooting it) can give you a chance at accessing those options without crashing. (Or just opening up a few things and leaving them open before running TPC can work since the game will now be using different pockets of your RAM and might not encounter any offending garbage data.)

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