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The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by
Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version.
However, there are beta versions available for download. All users are encouraged to report
bugs and suggest improvements on TPC forum, as they are considered beta testers. Becoming a
member of TPC official site will also ensure your name's (or nickname's) appearance in the credits list
once the mod is fully developed.

Official website | Forum | Download

For multiplaying, we suggest this Hamachi server: 160-127-061. No password required.
Or join our Discord server: Discord.gg

List of highlighted improvements:

  • Story driven campaign (new locations, quests, characters, videos)
  • Improved RPG part (dialogue choices, multiple endings, psychological profiles)
  • Improved RTS part (new units, buildings, terrain, food system, temples)
  • Improved A.I. (no longer freezes or gets stuck, seeks quests, builds mortars etc.)
  • New hero system (new spells, perks, racial synergy bonus, proficiency)
  • New items and item sets
  • Improved editor (scene events, interface, manuals, custom portraits)
  • Support for high resolutions (up to 1920x1080)
  • A lot more music (warlords themed)
  • New graphics (portraits, GUI, loading screens etc.)
  • Cheat codes
  • More multi-player scenarios
  • Hundreds of bug fixes
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Version 0.8.8 FULL

TPC beta v0.8.8 FULL

Version 0.8.8a patch
TPC beta v0 8 8a patch

Version 0.8.8b patch

TPC beta v0 8 8b patch

What's new?


Though it has been a long journey, I finally bring some news. I have entered the realm of Etheria through its dark, mysterious interface. All the menus have been redesigned and adjusted to custom resolutions. Loading screens now possess impressive concept art and rich text about the universe, history and general hints collected from wise men of old. The world map has been redrawn at a higher, more detailed and lore-accurate scale and all the chapters, campaigns and custom add-ons have been updated to support the new coordinates. The battle UI also benefits of a few graphical tweaks, as well as the ability to shrink or expand by user preference. The stats, tags, weaknesses and other details are now viewable in the control panel both for units and buildings. Each spell now has its own unique visual particle and sound effect, along with a suggestive icon visible in the hot-keyed spells area. The elapsed time is now also constantly displayed on the top, while mission specific information is still stored on the right side of the screen. Spell timers remain on the left side, with only high priority messages popping up in the middle of the screen, such as diplomatic changes, perk adjustments or important resource modifications.

Several units seemed to me visually different… they better fit their nature and theme now. Minotaurs are now bigger in size and more ferocious for instance, while slimes and hydras look more sickly and infested. I have witnessed some gruesome battles too! All units now bleed upon impact depending on how much damage they receive, while other elements such as scorch marks, decaying bones, arrows, etc. remain on the battlefield. Footstep sounds, along with other terrain and weather impacts, all collaborate now as ambient-defining elements.

New chapter

New creatures have joined in the fray. The Rock Giant hurls boulders at the Barbarian’s enemies, while the Praetor trains the Imperial Armada. Devourers and Dust Devils roam the vast deserts. I also spotted Witch Doctors, Slayer Knights and green Oozes lurking in swamps. Even the well-known units now have new abilities. Zombies and Ghouls may now spread their infection to their victims, greatly multiplying their numbers. Sergeants may now encourage their soldiers to not be afraid or terrified of dragons, reminding me of the old knightly Order of The Dragon. The Swarm can now drain resources and mana while it digs its great hives to increase the already big population of insects. Dwarves have become extremely resistant to harmful magic spells and their beer is now more potent and “different” in effect. Orcs have discovered a new type of bolts for their kobold snipers, while the Dark Elves have imbued their arrows with lethal poison from fresh spider blood. Many other dangers await in this world.

On the bright side of things, I must say browsing through items in shops is now a slightly more pleasant interaction. Items now carry a baggage of lore in their descriptions. Comparing two items was made easier by creating help boxes detailing the items in question. Their stats have been rebalanced, some offering entirely new bonuses and curses. “Pick-up” and “drop” sounds can also be heard, imagine that!

0.8.8 Items (Part 1)

Yet, Etheria is known as The Land of Heroes and indeed new heroes have emerged. Master Paladins are now filled with fervor and Rangers may now cast nature spells and use their bow at the same time! Assassins like to weaken their targets before hitting the final, lethal blow. Merchants now always carry an “emergency fund” with them available at all times just in case a battle starts. Tinkers have learned the benefits of tactics, increasing the efficiency of nearby mercenaries. You can’t be too careful these days. Times have changed, what can I say? Maybe a Chronomancer is using one of his newer spells. Others have gone out for more nontraditional ways of magic. Warlocks now cut their own veins to cast spells although I’ve heard they are having problems healing the resulting wounds. Only the powerful Battle Potions the Brewers do have an effect on them. Then there are the Alchemists who now only use resources such as gold and metal to cast their spells. Now that’s something a thieving Double Dealer could really profit from.

Wind MillNow they have new or improved rules of battle. Start locations may be random and so can be an allegiance. Treason and treachery are common just to become King of the Hill these days, which is why having experienced bodyguards with you at all times is more important. Sometimes, skilled healers may be hired to resurrect heroes, although they charge for extra each time they perform the ritual. Bigger battles happening on bigger lands are now also more frequent, especially in the archipelagos and dense jungle areas, though some battles even spill on open farmland.

What’s more, all the Barons, Dukes, Lords, Princes, Kings and Emperors have gained much more experience in the matters of war. Some have even gained the reputation of Demigods, quickly erecting fearsome strongholds, raising huge armies, deploying deadly strategies, razing enemy mines, retreating when necessary only to strike back again and eventually vanquishing their foes with such unhuman efficiency that some accuse them of possessing artificial intelligence. Expect great difficulty when dealing with these types of warlords.

Alas, my time for writing letters has come to an end. Battle draws near! Attached are the detailed changelogs and quests I have observed up until now. Godspeed!


A Grand Councilor of The Protectors Team

P.S. I leave to you directions to my bank account, if you so desire to further support my journey with much-needed coin.

P.P.S. We can indulge in more letter writing over at Discord. Many warlords share their experience there.

The Protectors version 0.8.7 FULL now available

The Protectors version 0.8.7 FULL now available

News 5 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

Showcasing the new quest system

Showcasing the new quest system

News 3 comments

As the new version is about to be launched, we would like to present a feature we’ve been working on intensively: the quest system.

The Protectors version 0.8.6 FULL now available

The Protectors version 0.8.6 FULL now available

News 15 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

The Protectors needs you!

The Protectors needs you!

News 4 comments

Is your hero doing well? Having fun leveling up, fighting foes, building empires, converting mines, casting spells and what not? Good, good. Mine's doing...

RSS Files
TPC beta v0 8 8b patch

TPC beta v0 8 8b patch

Patch 1 comment

Quick fixes regarding multiplayer stability and other minor gameplay tweaks. Requires patch 0.8.8a. Heroes and saved games are NOT deleted.

TPC beta v0 8 8a patch

TPC beta v0 8 8a patch

Patch 1 comment

What started out as a hotfix ended up as a patch. Requires version 0.8.8 FULL. Heroes and saved games are NOT deleted.

TPC beta v0.8.8 FULL

TPC beta v0.8.8 FULL

Full Version 29 comments

My fair warlords and warladies: it is my pleasure to announce that the newest and most awaited version of The Protectors is finally released. Witness...



Full Version 68 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

TPC_beta_v0.8.6a_patch HOTFIX

TPC_beta_v0.8.6a_patch HOTFIX

Patch 56 comments

*Fixed hero level up bug *Fixed host migration message *Fixed AI special retinue not taking ASP costs into account correctly *Maximum AI special retinue...



Full Version 71 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

Comments  (0 - 10 of 1,180)

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No, don't say it won't run on WinXP...

Reply Good karma Bad karma+1 vote
Patrick_Winekiller Creator

It should still work on Windows XP Service Pack 2 or later.

EDIT: Nice profile pic.

Reply Good karma+1 vote

a question/bug report:

A) which class has arcane magic? so far I wasn´t able to find one :/

B) the "Shatter palms" monk skill doesn´t seem to work. I tried it against buildings, units, with ranged, melee attacks and not a single proc despite investing all skill points into it.

C) how diffcult is it to create my own hero class and implement it into your game?

thanks for answers, you´re doing a great job! :)

Reply Good karma Bad karma+2 votes
JoeTheBartender Creator

Arcane Magic has been temporarily removed from heroes because it was causing too many balancing issues. The only way to get access to it now is through certain items (and only at spell level 1). It will come back at some point, but only after it has been reconfigured.

Shattering Palms only works with melee weapons. Missile weapons can't cause Deathblows. We'll update the help text so it's a bit more informative regarding this.

Making new hero classes is all hard coded I'm afraid. The only way to make new hero combinations is to use a hero editor to change the skills of your hero. It may also be possible to rename a class via the XCI Strings in the English folder but that's as far as it goes.

Reply Good karma+1 vote

thanks kindly for your answer :)
yes, I´m using the item set to get the bonus spellcast chance :D

actually I can´t trigger it in melee neither. does it have a particle effect? is it enemy based (only against large/living/advanvced)? does it make sense to give it to monks who have "specialization" in throwing weapons? cause you´re then basically forced to not using one of the class rather unique features.

I found some kind of editor yet it is meant for the base game so it doesn´t really work with your game unfortunately (it mixes up the skills completely) :(

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JoeTheBartender Creator

When a deathblow occurs, the hero will say something and when the attack connects, it will kill the enemy unit. We are working on an ability to switch between melee and ranged attacks for heroes but for now you'll have to equip a melee weapon.

The Unit Editor could work (http://www.mediafire.com/download/s80kh9s0h58act9/Unit_Editor_1.05b.zip), but you'll have to update the text file that comes with it with the new skills. Their IDs are:

ehsSwiftness, //114
ehsFireMissile, //115
ehsThievery, //116
ehsDiplomacy, //117

ehsCrushingMissile, //121
ehsJavelinMissile, //122
ehsOccultism, //123
ehsEvasion, //124
ehsExtend, //125
ehsDoubleDealer, //126
ehsDeflection, //127

ehsPoisonMissile, //136
ehsBoltMissile, //137
ehsArrowMissile //138
ehsFireMissile //139 (this is the fireball missile whereas 115 is FireArrowMissile)
ehsFrostMissile //140
ehsArcaneMissile //141
ehsLightningMissile //142
ehsAxeMissile //143

Hope this helps.

Reply Good karma+1 vote

Could u walk us through with the editor thing?I have wanted to do this since forever but didnt know it was possible.Im sure many want to do it.Do we replace the whole line?Or whats in brackets only?would it be too much to ask some1 for an updated txt here?

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JoeTheBartender Creator

Go to the DAT folder. Inside, there's a file called Data.text. Open that and scroll to the bottom (which should be Contamination I think?). After that, simply duplicate a number of '#skill "SkillName" "IDNumber" $Int' lines and change the name and the number. The name can be whatever you want, only the ID is taken into account when determining the skill chosen. After doing this, the editor should work unless TPC has changed the hero data too much.

Reply Good karma+1 vote

thanx for the help.And the awesome mod ofc

Reply Good karma Bad karma+1 vote
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Highest Rated (7 agree) 10/10

I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode. The new perk system brings an interesting twist to alter your playstyle. You can…

Jan 11 2014 by MCDT

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