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The Protectors (in short TPC) is a stand-alone mod of the game Warlords Battlecry 3, produced by
Infinite Interactive. Stand-alone means that it can be run without having the original game installed.

Currently, TPC is under development (since 2010) and has not reached a stable version.
However, there are beta versions available for download. All users are encouraged to report
bugs and suggest improvements on TPC forum, as they are considered beta testers. Becoming a
member of TPC official site will also ensure your name's (or nickname's) appearance in the credits list
once the mod is fully developed.

Official website | Forum | Download

For multiplaying, we suggest this Hamachi server: 160-127-061. No password required.
Or join our Discord server: Discord.gg

List of highlighted improvements:

  • Story driven campaign (new locations, quests, characters, videos)
  • Improved RPG part (dialogue choices, multiple endings, psychological profiles)
  • Improved RTS part (new units, buildings, terrain, food system, temples)
  • Improved A.I. (no longer freezes or gets stuck, seeks quests, builds mortars etc.)
  • New hero system (new spells, perks, racial synergy bonus, proficiency)
  • New items and item sets
  • Improved editor (scene events, interface, manuals, custom portraits)
  • Support for high resolutions (up to 1920x1080)
  • A lot more music (warlords themed)
  • New graphics (portraits, GUI, loading screens etc.)
  • Cheat codes
  • More multi-player scenarios
  • Hundreds of bug fixes
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Version 0.8.8 FULL

TPC beta v0.8.8 FULL

Version 0.8.8a patch
TPC beta v0 8 8a patch

Version 0.8.8b patch

TPC beta v0 8 8b patch


What's new?

__________________________________________________



Though it has been a long journey, I finally bring some news. I have entered the realm of Etheria through its dark, mysterious interface. All the menus have been redesigned and adjusted to custom resolutions. Loading screens now possess impressive concept art and rich text about the universe, history and general hints collected from wise men of old. The world map has been redrawn at a higher, more detailed and lore-accurate scale and all the chapters, campaigns and custom add-ons have been updated to support the new coordinates. The battle UI also benefits of a few graphical tweaks, as well as the ability to shrink or expand by user preference. The stats, tags, weaknesses and other details are now viewable in the control panel both for units and buildings. Each spell now has its own unique visual particle and sound effect, along with a suggestive icon visible in the hot-keyed spells area. The elapsed time is now also constantly displayed on the top, while mission specific information is still stored on the right side of the screen. Spell timers remain on the left side, with only high priority messages popping up in the middle of the screen, such as diplomatic changes, perk adjustments or important resource modifications.

Several units seemed to me visually different… they better fit their nature and theme now. Minotaurs are now bigger in size and more ferocious for instance, while slimes and hydras look more sickly and infested. I have witnessed some gruesome battles too! All units now bleed upon impact depending on how much damage they receive, while other elements such as scorch marks, decaying bones, arrows, etc. remain on the battlefield. Footstep sounds, along with other terrain and weather impacts, all collaborate now as ambient-defining elements.

New chapter

New creatures have joined in the fray. The Rock Giant hurls boulders at the Barbarian’s enemies, while the Praetor trains the Imperial Armada. Devourers and Dust Devils roam the vast deserts. I also spotted Witch Doctors, Slayer Knights and green Oozes lurking in swamps. Even the well-known units now have new abilities. Zombies and Ghouls may now spread their infection to their victims, greatly multiplying their numbers. Sergeants may now encourage their soldiers to not be afraid or terrified of dragons, reminding me of the old knightly Order of The Dragon. The Swarm can now drain resources and mana while it digs its great hives to increase the already big population of insects. Dwarves have become extremely resistant to harmful magic spells and their beer is now more potent and “different” in effect. Orcs have discovered a new type of bolts for their kobold snipers, while the Dark Elves have imbued their arrows with lethal poison from fresh spider blood. Many other dangers await in this world.

On the bright side of things, I must say browsing through items in shops is now a slightly more pleasant interaction. Items now carry a baggage of lore in their descriptions. Comparing two items was made easier by creating help boxes detailing the items in question. Their stats have been rebalanced, some offering entirely new bonuses and curses. “Pick-up” and “drop” sounds can also be heard, imagine that!

0.8.8 Items (Part 1)

Yet, Etheria is known as The Land of Heroes and indeed new heroes have emerged. Master Paladins are now filled with fervor and Rangers may now cast nature spells and use their bow at the same time! Assassins like to weaken their targets before hitting the final, lethal blow. Merchants now always carry an “emergency fund” with them available at all times just in case a battle starts. Tinkers have learned the benefits of tactics, increasing the efficiency of nearby mercenaries. You can’t be too careful these days. Times have changed, what can I say? Maybe a Chronomancer is using one of his newer spells. Others have gone out for more nontraditional ways of magic. Warlocks now cut their own veins to cast spells although I’ve heard they are having problems healing the resulting wounds. Only the powerful Battle Potions the Brewers do have an effect on them. Then there are the Alchemists who now only use resources such as gold and metal to cast their spells. Now that’s something a thieving Double Dealer could really profit from.

Wind MillNow they have new or improved rules of battle. Start locations may be random and so can be an allegiance. Treason and treachery are common just to become King of the Hill these days, which is why having experienced bodyguards with you at all times is more important. Sometimes, skilled healers may be hired to resurrect heroes, although they charge for extra each time they perform the ritual. Bigger battles happening on bigger lands are now also more frequent, especially in the archipelagos and dense jungle areas, though some battles even spill on open farmland.


What’s more, all the Barons, Dukes, Lords, Princes, Kings and Emperors have gained much more experience in the matters of war. Some have even gained the reputation of Demigods, quickly erecting fearsome strongholds, raising huge armies, deploying deadly strategies, razing enemy mines, retreating when necessary only to strike back again and eventually vanquishing their foes with such unhuman efficiency that some accuse them of possessing artificial intelligence. Expect great difficulty when dealing with these types of warlords.

Alas, my time for writing letters has come to an end. Battle draws near! Attached are the detailed changelogs and quests I have observed up until now. Godspeed!

Signed,

A Grand Councilor of The Protectors Team


P.S. I leave to you directions to my bank account, if you so desire to further support my journey with much-needed coin.

P.P.S. We can indulge in more letter writing over at Discord. Many warlords share their experience there.

The Protectors version 0.8.7 FULL now available

The Protectors version 0.8.7 FULL now available

News 5 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

Showcasing the new quest system

Showcasing the new quest system

News 3 comments

As the new version is about to be launched, we would like to present a feature we’ve been working on intensively: the quest system.

The Protectors version 0.8.6 FULL now available

The Protectors version 0.8.6 FULL now available

News 15 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

The Protectors needs you!

The Protectors needs you!

News 4 comments

Is your hero doing well? Having fun leveling up, fighting foes, building empires, converting mines, casting spells and what not? Good, good. Mine's doing...

RSS Files
TPC beta v0 8 8b patch

TPC beta v0 8 8b patch

Patch 5 comments

Quick fixes regarding multiplayer stability and other minor gameplay tweaks. Requires patch 0.8.8a. Heroes and saved games are NOT deleted.

TPC beta v0 8 8a patch

TPC beta v0 8 8a patch

Patch 1 comment

What started out as a hotfix ended up as a patch. Requires version 0.8.8 FULL. Heroes and saved games are NOT deleted.

TPC beta v0.8.8 FULL

TPC beta v0.8.8 FULL

Full Version 34 comments

My fair warlords and warladies: it is my pleasure to announce that the newest and most awaited version of The Protectors is finally released. Witness...

TPC_beta_v0.8.7_FULL

TPC_beta_v0.8.7_FULL

Full Version 68 comments

Dear warlords and warladies, rejoice! 'Tis the time to celebrate the release of the newest version of The Protectors. After almost one year of development...

TPC_beta_v0.8.6a_patch HOTFIX

TPC_beta_v0.8.6a_patch HOTFIX

Patch 56 comments

*Fixed hero level up bug *Fixed host migration message *Fixed AI special retinue not taking ASP costs into account correctly *Maximum AI special retinue...

TPC_beta_v0.8.6_FULL

TPC_beta_v0.8.6_FULL

Full Version 71 comments

The Protectors dev team is finally ready to present the long awaited new version of your favourite game mod: The Protectors version 0.8.6. With over 580...

Comments  (0 - 10 of 1,190)
Guest
Guest

Help! Where do I place the 0.8.8a and 0.8.8b patches in? Thanks

Reply Good karma Bad karma+1 vote
Patrick_Winekiller Creator
Patrick_Winekiller

Unpack them in the main game directory (usually in C:\Program Files\The Protectors)

Reply Good karma+2 votes
Guest
Guest

thank you

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Guest
Guest

I have a little problem, its no bugg but annoying
sometimes the game freezes, I dont have a problem with that,
the problem is I cant close it via Task Manager, because
the game window always forces itself in front of everything.
The only thing that somewhat worked was restarting the PC and abort.
Any ideas?

Reply Good karma Bad karma0 votes
Patrick_Winekiller Creator
Patrick_Winekiller

If it freezes then there is a bug. Any suspicions on why it is doing that?

To force-close the game, you can just blindly navigate through task manager with your keyboard. Practice a bit with the game closed. It is annoying for us devs too, but that's the way I do it when I crash-test without the debugger.

Reply Good karma+2 votes
WBCKharn Creator
WBCKharn

For some stupid reason, Microsoft have made it "optional" to have Task Manager appear in front of a crashed program and even have this option disabled by default. It's like they don't want you to close down a crashed program and instead have you hard reset your computer to damage it.

Assuming you're using Windows 10 (I've only seen this issue with Windows 10) you can make Task Manager useful again by first opening it up when everything's fine (such as just sitting idle on desktop) and click the "more details" tab. Now an "options" tab has appeared at the top, open up that and you'll see the option "always on top". Enable that and now Task Manager will always be visible when it's open, even when TPC crashes.

Reply Good karma+3 votes
Guest
Guest

Thank you so much WBCKharn.
I've spent so much time blind navigating TM that I hardly felt the need to search for a way to change that. But since I play lots of indie games and games in development, it will be very useful for future crashes.

Reply Good karma Bad karma+1 vote
Guest
Guest

gonna try it, if it works, your my hero

Reply Good karma Bad karma+1 vote
Guest
Guest

Out of curiosity, how is the 8.9 version coming along?

Reply Good karma Bad karma+1 vote
JoeTheBartender Creator
JoeTheBartender

Rather slowly I'm afraid. Very few devs are working on the project and there haven't been many major developments over the past few months. There's lots of stuff planned, including some articles but no idea when it'll all be finished. It's looking like it may not even be finished this year. I hope it will be though!

Reply Good karma+1 vote
Guest
Guest

I think you guys did enough. :)

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The Protectors
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Highest Rated (7 agree) 10/10

I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode. The new perk system brings an interesting twist to alter your playstyle. You can…

Jan 11 2014 by MCDT

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