The Protectors is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full game). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!
I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode.
The new perk system brings an interesting twist to alter your playstyle. You can, for example, choose to produce units faster but for a higher cost (and vice versa).
I haven't tried the chapters yet, so I won't comment on that.
This is Warlords Battlecry 4. We can hide behind the finger all day long and call this a mod, but this doesn't change the fact that this is the WBC3 sequel we've been looking for all along. I recommend this for any WBC fan, as well as any other RTS players, as there's nothing out there quite like it. For long-time fans of the series, it adds a ton of new features and expands upon the already complex gameplay of the previous entries of the series. This is still in development, however it has impressed me enough to give it a 10/10 rating. Enlight should endorse this as the official sequel, as it deserves to be included on the list of official WBC titles.
The Protectors is a standalone mod/sequel to what I believe is one of the best RPG/RTS hybrids in a long time. It expands on the ideas and brings balance to all the different modes of play to the game. I'm looking forward to further releases and can only hope for the best. Thank You for all your hard work!
I think you guys doing great job. Just dont give up. I want to see version 1.0 and play it.
So much good work, so much content and gameplay features, so much effort and dedication in this cult game, that now appear to be a MITH game..i start to think re-introducing it in my 8 pals-LAN-party group! Thanks a lots from me and my 42old nerd bunch ^_^
It is the revival of the great Warlords Battlecry games through community. Loved the originals as they are unique RTS RPG blended genre as no other game came close enough for me to have same level of fun playing it, except Spellforce. I am hoping this will be as good and less buggy then the originals. And they have added the original campaign for wbc3 in this mod and I am hoping wbc1 campaign to be also coming to this mod, now also the ability to add custom campaigns the same way original can be added so single players and stories can be done on more than 1 timeline and direction :). Rest is to be played to be found out by readers :) it brings all 3 together into this one. Hopefully we may come to call it wbc3.5
See you all in the battle field hopefully.
I speack English very bad, but this site whants me to write somthing...
The mod is very good thing. It is a future of Warlords Battlecry III.
I'll be damn. This is hidden jewel in sea of mods.
I like the changes you have made and the effort put in.
But I don't really like the ballance changes and the direction it has gone.
A lot of the glowing 10/10 reviews here are shallow, at best, so I'll try to be as constructive and in-depth as I can. Giving this game an 8/10 may seem like I'm deliberately trying to lower its score, but no, I'm actually genuinely trying to be honest and unbiased.
The Protectors fixes so many of the really, really bad issues the vanilla game had; it may as well be called Warlords Battlecry 3.5, or Definitive Edition, or something along the same lines. However, it is not without small flaws and minor setbacks.
I've always been a big fan of the Warlords Battlecry series, but I've always enjoyed it from a distance. It was great fun as a concept, and almost nobody has done this RPG/RTS hybrid game since then, making WBC stand out. WBC2, and WBC3 were my favorite games, but they have aged poorly, and the balance in them was... questionable, at best. WBC3, in particular, gave players a ridiculous quantity of options to pick from, but did it at the cost of quality and unique-ness. Every faction, every race had shared units, to the point where they blended together. Many of the classes had completely useless or incredibly situational skills, while others had ridiculously overpowered skills. (Dragonslayer vs. Assassin for example). There were many redundant skills as well - like four different skills for hero's armor, or skills that were only useful against a specific faction (Elf-slayer. It created a game with a narrow, limited 'optimal' range of race/class combos, and almost no room for experimentation. Picking classes other than Assassin/Warrior was often a huge waste of time, and self-handicapping at best. Assassination skill in particular was an absolute disaster from a game design perspective.
The Protectors breathes new life into the dated engine of the game. WBC3's design choices and interface were dated even when the game first came out, and TPC really makes the best out of what it has to work with. It features an improved, extended control panel below: my favorite is the new 8-slot quickbar below. The game runs a lot more smoothly than the original too, especially in huge battles with 200+ units at max settings, I've never seen it drop frames or stutter.
The Protectors adds a whole new layer of customization to your hero and faction choices by allowing you to pick a sub-faction for every available race. Every sub-faction comes with a special perk for the hero, and a different playstyle (except for the Fey, who seem to have an unfinished sub-faction). These choices can be fairly minor, or they can alter gameplay on a massive scale: for example, the Undead can trade melee power for stronger ranged/caster units and spell options by selecting Licheguards of Zhur as their faction, or trade off immunity to psych affliction for the ability to function normally in daylight(!), which can be a great boon for some players. And every hero gets a special faction-based level 15-perk depending on what faction they start out with: like raising all units who die in their command radius as zombies, or leeching health and mana from enemy units. There are so many awesome new combos to discover, that building new characters and exploring the interactions between different mechanics becomes a valid pastime.
The Protectors does away with many of the faction-specific 'best' class/unit combos. Every unit now costs two different resources, which makes it harder to focus your army around a single resource and single unit production (imp spam, fae spam, etc). The costs themselves have been standardized across every faction, so now all units of roughly the same power/tier cost about the same amount. Two of the most affected ones, at a glance, are Minotaurs and Fey. Minotaurs are even slower to build and develop now, and more expensive but their basic infantry is now comparable to advanced infantry of other factions. Fey have been nerfed massively. Overall, it's a more balanced experience across all factions, and much more fun, as the 'underdog' factions have been improved to work so much better with the new mechanics.
The AI in TPC is great. The game features an all new Demigod AI setting you can try out in skirmish battles if you are looking for a challenge, and it will probably kick your ***. It sure kicked mine! I don't know if it's possible to beat even a single Demigod AI opponent, and what kind of tactics it would require, so this option alone is worth noting. Lower tiers of AI strength have been improved and empowered as well, improving the AI's economy and micro and making it make more full use of artifact items, spells and character abilities.
Unfortunately, I am reaching the character limit on this review. The Protectors is an amazing mod, and I've been playing it for days. However, it is held back a bit by the game's outdated interface and engine, still has some minor, but very annoying bugs, and the curse system is very frustrating.
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Highest Rated (9 agree) 10/10
I've been a huge fan of Warlords Battlecry II and III. The protectors is a mod for WBC III which brings some nice ideas to the original game such as an improved hero leveling-system, balance changes (in the first skirmish I played to try this mod out, I ran into barbarian war hounds which were strong and pretty useful, compared to their weaksauce-version in WBC III) and the re-introduction of bronze and zinman-mode. The new perk system brings an interesting twist to alter your playstyle. You can…
Jan 11 2014 by MCDT