You arrive, as Emm, in a strange afterlife to be greeted by God himself. While God has great plans for Emm, she fails to follow them, swiftly collecting enemies.
You will explore and solve intricate hand-crafted puzzles by Erik Hermansen, creator of the long-running DROD series. The game moves at your speed, allowing you to prevail using your brain, and not reflexes. Many puzzles involve spelling words, but no knowledge of English is required to solve these or to win the game, overall.
The story is full of surreal situations and dark comedy. The characters are fully voiced with wonderful acting, and even singing. Chapter 1 begins asking the question: what would it mean to fight against a powerful being that created you and the workings of the Universe itself?
Marketing stuff. It turns out that puzzle game players are super-focused on the mechanics of gameplay. My current trailer for The Godkiller, is fairly polished. I watched lots of Derek Liu videos. I’m a decent video editor. I wrote a unique song and had a professional record vocals for it. So I really did put some effort into it.
But the trailer doesn’t satisfyingly explain the game mechanics. I asked people. They told me.
I don’t think I understand the mechanics that well after watching it, which is something I usually want from a puzzle game trailer (not that I want everything spoiled, but the basics)
Watching The Godkiller trailer two times and I’m still kind of wondering what the gameplay is like.
I think I have an idea of the gameplay, but only after rewatching a couple of times.
And a game marketing consultant, Chris Zukowski, told me the same thing. So it’s back to the drawing board on the trailer.
But let’s just take a moment to experience the pain of rejection…
“You mean everybody is not impressed with my very special trailer that I worked super-hard on?”
The good news for me is that the game mechanics for The Godkiller are, in my opinion, unique and understandable. I just need to take some time in the video to show them properly.
Here’s an example of a trailer for a puzzle game that has the structure I’m intending.
New trailer coming in a bit.
The Godkiller, wishlist on Steam.
Midway through the first game in a series, I'm planning out an entire franchise with sequels. I swear I'm not a raving idiot. Hmm, but that's what a raving...
Is it possible to have too much visual variety in a game? Yes. Please, let me explain...
I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game.
It's no Hamilton, but there's a dozen songs with vocals in The Godkiller - Chapter One. What the heck am I doing?
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