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You arrive, as Emm, in a strange afterlife to be greeted by God himself. While God has great plans for Emm, she fails to follow them, swiftly collecting enemies.

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Picking Billy's best

Picking Billy's best

Feature

I always get a thrill editing lines from voice actors. I talk about what that's like and share a video of an editing session.

It's Time to Cast Voiceovers!

It's Time to Cast Voiceovers!

News

2 hours of dialogue, 48 parts, 12 songs. I am in full casting mode now for my puzzle adventure game. I talk about the effort going into this and who we're...

The Single-Brain Indie Advantage.

The Single-Brain Indie Advantage.

Feature

The curse is also the gift. Some things that indies can do better than the big studios.

My semi-pro recording environment

My semi-pro recording environment

Feature 2 comments

My game has a ton of recorded voice in it, some of it contributed by me. Here's the home setup I use to get it done.

My Ridiculous Multi-Year Plan!

My Ridiculous Multi-Year Plan!

Feature

Midway through the first game in a series, I'm planning out an entire franchise with sequels. I swear I'm not a raving idiot. Hmm, but that's what a raving...

Lightly furnishing Baldface's office

Lightly furnishing Baldface's office

Feature

Is it possible to have too much visual variety in a game? Yes. Please, let me explain...

Building a fast and light puzzle game

Building a fast and light puzzle game

Feature

I explain the game mechanics of The Godkiller and how they give the game a different kind of feeling than a typical puzzle game.

My game is kind of a musical.

My game is kind of a musical.

Feature

It's no Hamilton, but there's a dozen songs with vocals in The Godkiller - Chapter One. What the heck am I doing?

What Do Game VO Actors Need? Scripts!

What Do Game VO Actors Need? Scripts!

Feature

Here's what I know about making good scripts for VO actors in games. Hint - you stick to well-known conventions but tweak it a bit.

I love a good fork.

I love a good fork.

Feature

Go left or right? I show the structure of one of my levels that offers a meaningful decision to the player.

Trailer FAIL

Trailer FAIL

News

I thought my game trailer was really good. But then I asked people about it...

The Walk-and-Talk

The Walk-and-Talk

Feature

What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!

Top 5 reasons why my blocks are not soko-ban blocks

Top 5 reasons why my blocks are not soko-ban blocks

Feature

I thought I wanted to avoid pushable blocks in my game altogether, until I found some new mechanics to make them fun again.

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The Godkiller - Chapter 1
Platforms
Windows, Mac
Developer & Publisher
Seespace Labs
Engine
Unity
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Homepage
Seespacelabs.com
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