EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, and to your family toaster. We've added all kinds of new renderers, tons of cool features and upgrades for regular players, and thousands of additional editing capabilities and scripting extensions for mod creators. EDuke32 is completely free, open source software.
First brewed in August 2004 by Duke community leader Richard "TerminX" Gobeille—joined in 2005 by NVIDIA software engineer Pierre-Loup "Plagman" Griffais—and incorporating work by 3D Realms/Ken Silverman/Jonathon Fowler/Matt Saettler, what started as a learning experience and an excuse to learn C soon rose from obscurity to become pretty much the best Duke Nukem 3D port ever. We think you'll agree.
EDuke32 screams bad-ass so loud, you'll think Iron Maiden frontman Bruce Dickinson got uppercut in the balls by Freddy Krueger. We acknowledge that that is possibly the most ridiculous statement ever made, by us or anyone else—and we don't care!
You even get Mapster32, a hacked up and enhanced version of that good ol' BUILD editor you remember fruitlessly trying to make maps with way back in college—when you were sober enough to see the monitor, that is. Yee-haw!
Click that big download button above!
See apt.duke4.net for APT repository and installation information!
Download third-party binaries for Mac OS X or read compile tips here!
Snag it from our Subversion repository—
svn co Eduke32.svn.sourceforge.net eduke32
Alien bastards shot up your copy of Duke? Come get some for just $5.99! You need Duke Nukem 3D to use EDuke32. Support continued EDuke32 development by purchasing your copy of Duke through us... it's even easier than torrenting it, it's an immediate download, you can re-download it for free for life and you don't have to worry about losers that don't seed!
EDuke32 has several advantages over any other version of Duke Nukem 3D we've ever seen, notably:
I first saw Duke3D running on a computer in a Wal-Mart in late December of 1995. I was 11 years old. Unknown to me, it was an illegally distributed beta of what was to become Duke Nukem 3D 1.0, released in January of the next year.
After seeing Duke in action for the first time, I was hooked! I had seen games like Wolfenstein 3D, Doom and Heretic before but this was different. Not long after that, we got the first family computer, and I got the first episode of Duke on CD-ROM.
I immediately got nosy and said "hey, what are these 'CON' files?" Atomic Edition came for Christmas that year. The rest is history!
BUILD engine originally by Ken Silverman. All rendering and engine technology used in EDuke32 available under BUILDLIC.
First of all, AMC TC episode one has been covered in a video by Mr. Icarus:
It serves as a good demonstration of the mod and has also boosted us in the public eye somewhat as downloads for the latest release have gone up at least 1,000 since the video was released - a big boost to team morale for sure. Here's hoping he'll review the other episodes as well.
If you've checked out our media page, you've seen a hint of some of the work of our artist sebabdukeboss20 who just recently joined the team - he's been working on replacements for most of the enemies and weapons; as well as entirely new sprites for the whole team. You can check these out in the media page, as well as the awesome title pic you can see in the mod's description.
We're aiming for an interim release relatively soon with the all new artwork as well as bug fixes and other things - keep your eyes peeled for this release. We're sincerely hoping not to take 4 years for the next episode as well ;) If you're interesting in mapping or helping us out somehow, let us know. You can also join us on our discord here, where we periodically show new content:
If you enjoyed the mod, please leave a review for us, and even if you didn't constructive criticism is always appreciated as well.
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