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When villagers asked old greedy barbarian for help, he was not interested. Why should he bother himself with some missing people? What? Monsters? Monsters also need to live somewhere, right? And eat something, right?

But when leader of villagers started to speak about rumors full of gold, hidden treasures and valuables of unthinkable value, accumulated by monsters in swamp, he started to think about growing prices of rum... How many bottles of his favorite drink he could buy for bag of gold? Or better for chest of golden jewelry?

Finally, he agreed to investigate swamp, but only on condition, he keeps all gold he finds.

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Work in progress - Traps

News

New WIP video bellow shows three new traps - crumbling platforms, falling stalactites and spiked block.

Crumbling platform is new element in game from gameplay point of view as well as from code view. We implemented two new interfaces into code. First one has only one method OnLanded() and it is called when player lands on platform, that implements this interface. Second has single method OnGrounded() and this is called every frame if player is standing on platform.
From rendering point of view, we are using Tiled draw mode, which allows us easily extend platform to needed width. Number of small dirt particles falling of it is based on its width.

WIP 07   Crumbling platforms

Stalactites and spiked block have similar code. Both share the same base class. But they have some slight differences in behavior. Stalactites are randomly shaking to attract player's attention. When fall on ground, they get broken and disappear in cloud of dust. Spiked block does not disappear, but turns itself into one-way platform and player can walk over it. Both traps have detector, that detects, if player is near to trigger the fall:

WIP 07   Falling traps


Work in progress - Wizard

Work in progress - Wizard

News

Work in progress - presentation of Wizard, spell casting enemy.

Work in progress - Tank

Work in progress - Tank

News

Work in progress - presentation of Tank, the next enemy.

Work in progress - Static creatures

Work in progress - Static creatures

News

Work in progress - presentation of two static creatures and one static trap.

Work in progress – Flying creatures

Work in progress – Flying creatures

News

Work in progress - presentation of two flying creatures.

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Sword & Fortune
Platforms
iOS, Android
Developer
SBC Games
Engine
Unity
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Homepage
Sbcgames.io
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Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @swordfortune

New WIP video shows three traps - crumbling platforms, falling stalactites and spiked block. Youtu.be

Apr 19 2019

New WIP video shows enemy Wizard casting spell on player. Youtu.be

Apr 12 2019

Today's WIP video shows Tank in action. Tank is not any army vehicle, but strong and dangerous enemy. When he dete… T.co

Apr 5 2019

In today's WIP video we are presenting two static creatures and one trap. Creatures are Flower and Spider and trap… T.co

Mar 29 2019

Another week passed and we are back with WIP news for @SwordFortune . Today we would like to present two flying cre… T.co

Mar 22 2019

Presentation of next two @SwordFortune creatures - this time: Fast creatures - Roller and Swamp wolf. Youtube.com

Mar 16 2019

First presentation of @SwordFortune creatures - this time: Swamp hedgehog, Slime and Boney. Youtube.com

Mar 10 2019

Setting our game page at Unity Connect Connect.unity.com

Mar 3 2019

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