This time we would like to present two new WIP videos. First one shows our foliage waving shader in action:
To achieve this effect we needed to know distance of each pixel from pivot point. For this, we encoded x and y offset from pivot into red and green channel of secondary texture. For example plant on left has distance texture on right:
On second video, you can see new environment - castle and some new features like help textbox (connected to localization system), new traps, springs / trampolines and key-door system: