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Pixel art platformer with greedy old barbarian, plenty of creatures and treasures of gold!

Post news Report RSS Work in progress - Castle and waving foliage

Work in progress - presentation of new environment and new features.

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This time we would like to present two new WIP videos. First one shows our foliage waving shader in action:

To achieve this effect we needed to know distance of each pixel from pivot point. For this, we encoded x and y offset from pivot into red and green channel of secondary texture. For example plant on left has distance texture on right:

Trava 04Trava 04 dist


On second video, you can see new environment - castle and some new features like help textbox (connected to localization system), new traps, springs / trampolines and key-door system:

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