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This is currently a one-man project of making a Sword Art Online simulator based on the visuals shown in Sword Art Online the anime. I choose to use Unity engine because I'm more familiar with it and it's easier for me to further develop in it if there's a need to. Although I do like the graphical features of Unreal Engine 4 and Cry Engine 3, I feel that as a hobbyist, Unity engine is the choice for me. So what can you do in this simulator? Well, currently not much. You can walk around and just look at my 3D models. That's pretty much it. But you can always count on downloading the newest update right here on IndieDB, because I think it's silly to "bait" or "tempt" players with such a small project. So stop reading this summary and go download the current version of this simulator. Because I need your feedback.

Post news Report RSS Sword Art Online Sim v2.4.8 Multiplayer Build Released!

Merry Christmas! Multiplayer is now live and capsule-ish?

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This is working multiplayer build where you can control your own character (the purple capsule) and see others. The problem is that I didn't design it well enough to have a smooth transition yet so people will look like they are increment and lagging. it's the best I can do in 4 hours of messing around. Only Windows build is available at the moment. Also note that the player limit is 20 people at the moment.

What syncs and works:

  • Position
  • Rotation
  • Chat

As shown in the images, I along with a group of testers had some fun stacking and messing around in it.

Sword Art Online v2.4.8 Multiplayer Build (Windows)
Sword Art Online Sim v2.4.8 Multiplayer (Windows)

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