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This is currently a one-man project of making a Sword Art Online simulator based on the visuals shown in Sword Art Online the anime. I choose to use Unity engine because I'm more familiar with it and it's easier for me to further develop in it if there's a need to. Although I do like the graphical features of Unreal Engine 4 and Cry Engine 3, I feel that as a hobbyist, Unity engine is the choice for me. So what can you do in this simulator? Well, currently not much. You can walk around and just look at my 3D models. That's pretty much it. But you can always count on downloading the newest update right here on IndieDB, because I think it's silly to "bait" or "tempt" players with such a small project. So stop reading this summary and go download the current version of this simulator. Because I need your feedback.

Description

Sorry, I didn't make a build for the Mac version before I left for vacation. Now, it's finally built and ready to run. Everything is the same as the Windows version.

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Sword Art Online Sim v2.4.8 Multiplayer (Mac)
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Guest
Guest - - 689,574 comments

Sup!

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allenallenallen333 Author
allenallenallen333 - - 109 comments

Sup.

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Guest
Guest - - 689,574 comments

help me i wanna kill kirito

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allenallenallen333 Author
allenallenallen333 - - 109 comments

lol

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xdestinyhunterx
xdestinyhunterx - - 5 comments

keep working on the game dude you will make one good game

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allenallenallen333 Author
allenallenallen333 - - 109 comments

Well, even if I do, I can't continue the way I have it right now.

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Wiedha
Wiedha - - 1 comments

is there any newer updates soon? this looks very promising and I'd love to see it develop even more. If you want to push faster, but need help, contact me and I might be able to help you out. the multiplayer is going to be the biggest aspect of it, but this seems to be the one game that just might outdo WoW.

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allenallenallen333 Author
allenallenallen333 - - 109 comments

Outdo WoW? I don't anything can outdo WoW this late in the industry. Especially not this project at its current state.

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