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This is currently a one-man project of making a Sword Art Online simulator based on the visuals shown in Sword Art Online the anime. I choose to use Unity engine because I'm more familiar with it and it's easier for me to further develop in it if there's a need to. Although I do like the graphical features of Unreal Engine 4 and Cry Engine 3, I feel that as a hobbyist, Unity engine is the choice for me. So what can you do in this simulator? Well, currently not much. You can walk around and just look at my 3D models. That's pretty much it. But you can always count on downloading the newest update right here on IndieDB, because I think it's silly to "bait" or "tempt" players with such a small project. So stop reading this summary and go download the current version of this simulator. Because I need your feedback.

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Forum is Now Live

Forum is Now Live

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Feel free to join in and share your ideas or thoughts about anything related to SAO!

Sword Art Online Sim v2.4.8 Multiplayer Build Released!

Sword Art Online Sim v2.4.8 Multiplayer Build Released!

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Merry Christmas! Multiplayer is now live and capsule-ish?

Sword Art Online Simulator v2.4.7 Released

Sword Art Online Simulator v2.4.7 Released

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Added textures for the interior design of Taft Inn. Consider this as another graphics update.

SAO Simulator v2.4.6 Released

SAO Simulator v2.4.6 Released

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I didn't add anything new, just some better effects that make my 3D models look a lot more realistic. This version is released for both PC and MAC.