• Register

"Shardpunk: Verminfall" is an upcoming tactical squad-based survival strategy game, based in a steampunk setting. Gameplay-wise, it is a mix of XCOM and Darkest Dungeon games, mixing all the best features from both.

Post news RSS News  (0 - 30 of 78)
Devlog #94: Revolvers!

Devlog #94: Revolvers!

News 1 comment

New devlog entry for Shardpunk. The fourth weapon type has arrived.

Devlog #93: Weapons and upgrades

Devlog #93: Weapons and upgrades

News

New devlog entry for Shardpunk. Let's talk about the stuff being used to get rid of these pesky rats.

Devlog #92: What's new?

Devlog #92: What's new?

News

New devlog entry for Shardpunk. Let's talk about general development progress.

Devlog #91: How They Bleed

Devlog #91: How They Bleed

News

New devlog entry for Shardpunk. Let's talk about the bleed-out mechanics.

Devlog #90: Don't panic!

Devlog #90: Don't panic!

News

New devlog entry for Shardpunk. Let's talk about the stress mechanics.

Devlog #89: Hiding in the shelter

Devlog #89: Hiding in the shelter

News

New devlog entry for Shardpunk. I'm mumbling some more about how the shelter phase in Shardpunk works.

Devlog #88: new look of the soldier character

Devlog #88: new look of the soldier character

News

New devlog entry for Shardpunk. The "retired soldier" character has a new exo-suit. Go check it out.

Devlog #87: 2020 wrap-up

Devlog #87: 2020 wrap-up

News

New devlog entry for Shardpunk. Let's look at Shardpunk development throughout 2020.

Devlog #86: do the characters have to eat?

Devlog #86: do the characters have to eat?

News

New devlog entry for Shardpunk, with some more insight in one of the game's features.

Devlog #85: What if there's no Fusion Core?

Devlog #85: What if there's no Fusion Core?

News

New devlog entry for Shardpunk. Let's discuss Fusion Cores - one of the core (pun intended) features.

Devlog #84: Map travel

Devlog #84: Map travel

News

New devlog entry for Shardpunk. Map travel is now a thing.

Devlog #83: moving forward, slowly

Devlog #83: moving forward, slowly

News

New devlog entry for Shardpunk. A short one, because screw that COVID thing.

Devlog #82: Having fun in the sewers

Devlog #82: Having fun in the sewers

News

New devlog entry for Shardpunk. With sewer levels!

Devlog #81: Was sick, but managed to do some work

Devlog #81: Was sick, but managed to do some work

News

New devlog entry for Shardpunk. As usual, you'll find some gifs inside.

Devlog #80: Stress-related tweaks

Devlog #80: Stress-related tweaks

News 1 comment

No, it's not about the stress from developing a game. I tweaked some stress features in Shardpunk, hence the title.

Devlog #79: XP and levelling

Devlog #79: XP and levelling

News

New devlog entry for Shardpunk. Let's talk about how I progressed with the character experience-related features.

Devlog #78: Steam demo is out!

Devlog #78: Steam demo is out!

News

New devlog entry for Shardpunk, with a number of demo tips.

Devlog #77: 3rd alpha demo is out; what's next?

Devlog #77: 3rd alpha demo is out; what's next?

News 1 comment

New devlog entry for Shardpunk. Let's talk about the future. And go play that demo!

0.3 "Stress and Shelter" alpha demo now available!

0.3 "Stress and Shelter" alpha demo now available!

News

The next alpha demo of Shardpunk has arrived - go play it now!

Devlog #76: So what's new in the 0.3 alpha?

Devlog #76: So what's new in the 0.3 alpha?

News

New devlog entry for Shardpunk, holding information about the features present in 0.3 alpha.

Devlog #75: putting stuff together for the 3rd alpha demo

Devlog #75: putting stuff together for the 3rd alpha demo

News 1 comment

New devlog entry for Shardpunk. The 3rd alpha demo is just around the corner.

Devlog #74: fleshing out the next alpha demo

Devlog #74: fleshing out the next alpha demo

News

New devlog entry for Shardpunk. After two years of development, I am nearly done with the third demo.

Devlog #73: so how the shelters work?

Devlog #73: so how the shelters work?

News

New devlog entry for Shardpunk. Work on the shelter phase is progressing nicely, so here's a short tour of its features.

Devlog #72: designing the shelter phase

Devlog #72: designing the shelter phase

News

New devlog entry for Shardpunk. I started working on the shelter phase for real, so jump in to see some fresh gifs!

Devlog #71: making top walls more transparent

Devlog #71: making top walls more transparent

News

New devlog entry for Shardpunk. Let's discuss the changes I made to the top walls rendering mechanism.

Devlog #70: a story about parallel enemy movement

Devlog #70: a story about parallel enemy movement

News

New devlog entry for Shardpunk. I am rambling about the challenges I've encountered when implementing parallel enemy movement. Gif-heavy.

Devlog #69: new features

Devlog #69: new features

News

New devlog entry for Shardpunk. I'm showcasing some new game features, so jump in for some gifs.

Devlog #68: Discussing feedback

Devlog #68: Discussing feedback

News

New devlog entry for Shardpunk. Let's discuss some post-demo feedback.

Devlog #67: Moving on with COVID-19 all around

Devlog #67: Moving on with COVID-19 all around

News

New devlog entry for Shardpunk. Despite all the negative things going on, I am moving forward with the development.

Devlog #66: 2nd tech demo is out!

Devlog #66: 2nd tech demo is out!

News

The second tech demo of Shardpunk has arrived. Go play it now.

Follow Profile
Icon
Shardpunk: Verminfall
Platforms
Windows
Creator
Bryku
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News Statistics
Articles
78
Views
37,014
Views Today
6
New
Post news
Feed
RSS