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"Shardpunk: Verminfall" is an upcoming tactical squad-based survival strategy game, based in a steampunk setting. Gameplay-wise, it is a mix of XCOM and Darkest Dungeon games, mixing all the best features from both.

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Devlog #63: Who needs an airship anyway?

Devlog #63: Who needs an airship anyway?

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New devlog entry for Shardpunk. I am rambling about my reasons for pivoting the part of the original game design.

Devlog #62: The tactical layer

Devlog #62: The tactical layer

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New devlog entry for Shardpunk, holding some initial information about the design of the tactical layer.

 Devlog #61: Level generation mechanism

Devlog #61: Level generation mechanism

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First devlog entry for Shardpunk in 2020, holding some insights of the level generation mechanism I have prepared for the 2nd tech demo.

Devlog #60: Evac points overhaul

Devlog #60: Evac points overhaul

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New devlog entry for Shardpunk. I'm writing about new ways I approached the combat evacuation mechanics. And the gifs are there.

Devlog #59: Post-demo feedback and plans

Devlog #59: Post-demo feedback and plans

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First devlog entry for "Shardpunk" #steampunkratgame after the release of the tech demo.

Devlog #58: tech demo is here!

Devlog #58: tech demo is here!

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The tech demo of #shardpunkratgame has arrived. Go play it now.

Devlog #57: tech demo incoming. Let's talk game design again!

Devlog #57: tech demo incoming. Let's talk game design again!

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New devlog entry for #steampunkratgame. I feel like sharing my game design opinions on another XCOM-like game: Mutant Year Zero. And there are gifs too.

Devlog #56: my thoughts on PGA 2019

Devlog #56: my thoughts on PGA 2019

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New devlog entry for #steampunkratgame. I write a lot about my trip to Poznan Game Arena 2019. But there are gameplay gifs present as well.

Devlog #55: risk/reward and other game mechanics

Devlog #55: risk/reward and other game mechanics

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New devlog entry for #steampunkratgame. I'm rambling about gameplay mechanics, but the gifs are there.

Devlog #54: New screenshots

Devlog #54: New screenshots

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New devlog entry for #steampunkratgame. Lots of screenshots this time.

Devlog #53: Corpses and loot

Devlog #53: Corpses and loot

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New gif-heavy devlog entry for #steampunkratgame. I believe the title of this entry speaks for itself.

Devlog #52: Revamping the tutorial system

Devlog #52: Revamping the tutorial system

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New devlog entry for my #steampunkratgame. The tutorials display has been changed. Again. So much for the "polishing" phase!

Devlog #51: polishing, adding animations

Devlog #51: polishing, adding animations

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New gif-heavy devlog entry for my #steampunkratgame. Seems I am really closing in on finishing the tech demo!

Devlog #50: designing weapon overload mechanics

Devlog #50: designing weapon overload mechanics

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New devlog entry for my #steampunkratgame. I am rambling a lot about game design, but there are some neat gifs there as well. Enjoy!

Devlog #49: Getting closer to the finish line

Devlog #49: Getting closer to the finish line

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New devlog entry for my #steampunkratgame. Gif-heavy.

Devlog #48: Reducing difficulty and icons count

Devlog #48: Reducing difficulty and icons count

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New devlog entry for my the squad-based survival strategy #steampunkratgame.

 Devlog #47: In-game menus

Devlog #47: In-game menus

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With these new in-game menus that I've added, my #steampunkratgame is starting to look like a legit game! Read more in this new devlog entry for "This...

Devlog #46: The soldier class

Devlog #46: The soldier class

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Welcome to next weekly devlog update of #steampunkratgame! Go see all these new visuals, including a new character class.

Devlog #45: game teaser, and more

Devlog #45: game teaser, and more

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New devlog entry for "This is The End" #steampunkratgame - first after my holiday break!

Devlog #44: making gameplay rules more clear

Devlog #44: making gameplay rules more clear

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New devlog entry for "This is The End" #steampunkratgame.

Devlog #43: optimizing time and costs

Devlog #43: optimizing time and costs

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New devlog entry for "This is The End" #steampunkratgame. Gif-heavy.

Devlog #42: first anniversary

Devlog #42: first anniversary

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New devlog entry for my "This is The End" #steampunkratgame.

Weekly devlog #41: new enemy type

Weekly devlog #41: new enemy type

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New devlog entry for my "This is The End" #steampunkratgame. Gif-heavy.

Rebalancing the game; new lighting system

Rebalancing the game; new lighting system

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New devlog entry for my "This is The End" #steampunkratgame. Gif-heavy.

Sound/visuals/gameplay balance

Sound/visuals/gameplay balance

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New devlog entry for my "This is The End" #steampunkratgame. See the gifs and find out if killing rat vermin in this steampunk, squad based strategy game...

More sounds and visual tweaks

More sounds and visual tweaks

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New devlog entry for my "This is The End" #steampunkratgame. Gif-heavy.

Game sounds

Game sounds

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New devlog entry for my "This is The End" #steampunkratgame. A little more text than usual, but the gifs are there!

Expanding character traits, working on sound

Expanding character traits, working on sound

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New devlog entry for my "This is The End" #steapunkratgame. Gif-heavy.

Weekly devlog: character traits

Weekly devlog: character traits

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Latest update on development progress of "This is The End" #steapunkratgame. Read to learn more about character traits and quirks!

Weekly devlog: danger levels

Weekly devlog: danger levels

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Latest update on development progress of "This is The End" #steapunkratgame.

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Shardpunk: Verminfall
Platforms
Windows
Creator
Bryku
Engine
Unity
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