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A difficult but intuitive spaceship building roguelite shooter. Survive the unique and increasingly alien-infested galaxies by scavenging powerful spaceship parts and sparse resources.

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We showed Space Scavenger at Gamescom 2018! We went with Sweden Game Arena, so we had a small booth in their huge booth in the business area. It was an amazing three days, we met a lot of fun new people and got great feedback on the game. Players, journalists, publishers, and investors, they all tried the game and liked it! We even made some new friends, which was very fun! We will make another post and a video where we share some more information and discuss some lessons we learned and so on. Look forward to it!

If you would like to try our Gamescom demo and any future updates, you can Join our Discord!

What’s new?

Before heading to Gamescom we focused on some event-specific stuff like making a logo, ordering business cards, etc, but the main focus in the months leading up to the event has really been balancing and polish!


Our main capsule got both a visual and gameplay overhaul. We replaced the orange one with a more clean white version with some orange wings. The default weapon attached to the capsule is now an energy beam that works really well as a weapon that is satisfying and simple to use, while still being kind of crappy so you want to replace it with a better one asap.

Screenshot12 2

Exploring planets now requires that you orbit them, you can’t just stay inside the atmosphere for a while, this was really important and works very well now. We also removed the enemies that were on each planet. The reasoning here was that they caused us lots of headaches, they were very unclear and it was hard to design fun enemies if they were stuck on the planet and you were flying around it, you just ended up hovering above the surface and shooting down on them. So each planet now only has a special quirk that will in some way make it more interesting to explore the planet. The quirk can’t be “killed”, it is disabled when the planet is explored.


What’s next?

Before Gamescom, stability and polish was the highest priority. Now we will take a few weeks and make some larger system overhauls, mostly for performance reasons to prepare to also be able to launch on weaker computers and consoles. Here are some things we are planning

  • Switch to Unity’s 2D physics instead of 3D
  • Add object pooling to reduce the number of instantiate calls being made.
  • We’ll add a new module that will affect a lot of the ship building
  • and more...

Screenshot18 2

After that, meaning mid-october to november we’ll start adding more planets, enemies and ship modules. That’ll be a lot more fun!

Hope you enjoyed this little update, we'll see you soon with more news!

Again, here is all our social media channels:
Discord! To play the game and talk to us!

Jonas and Jacob
Red Cabin Games

Space Scavenger - New planets, Machine guns and more

Space Scavenger - New planets, Machine guns and more


New planets, machine guns, gamepad support, minimap and more! Our fourth dev diary shows off some of our latest additions to the game.

Space Scavenger - Building your ship, new enemies and repairing

Space Scavenger - Building your ship, new enemies and repairing


Our third dev diary for Space Scavenger is here! This time we show off the main ship building mode, some new enemies and more! Come join us on our journey...

Space Scavenger - Planet Exploration, Quirks and more!

Space Scavenger - Planet Exploration, Quirks and more!


Our Second Dev Diary video showing off some progress! We discuss Planet, Exploration, Planet Quirks, Mouse Input and our updated Scrap System.

Space Scavenger First Dev Diary! - "Reveal"

Space Scavenger First Dev Diary! - "Reveal"


An introduction to Space Scavenger and its developers! We released our first dev diary recently and we hope you will come along as we develop this game...


Just found out about this page/game! Looks like a game I'd like to play, it reminds me of Captain Forever, and it also has some elements of a space game I've been wanting to make for years. I've added you to my 'watched games', so keep the updates coming!

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Cool, looks great!

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Space Scavenger
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Latest tweets from @spacescavenger

RT @jacoselg: Making some huge performance improvements to @SpaceScavenger enemies and their detection/attack spheres by using Ph… T.co

Nov 22 2018

Grab the latest build of #SpaceScavenger through our discord Discord.gg and build your own wacky ship… T.co

Nov 19 2018

RT @jacoselg: Added a beam when exploring planets πŸ›ΈπŸŒ #madewithunity #indiedev #gamedev #Space #games @SpaceScavenger T.co

Nov 19 2018

RT @SpaceScavenger: Just released a new solid development build, head in to our Discord Discord.gg to try it out! πŸš€πŸŒŸβ€¦ T.co

Nov 19 2018

Just released a new solid development build, head in to our Discord Discord.gg to try it out! πŸš€πŸŒŸβ€¦ T.co

Nov 18 2018

RT @HolgEntertain: Our first new version of @SpaceScavenger since Gamescom in August will be available to download on our discord serv… T.co

Nov 17 2018

Zappers got a well-deserved update!. Very effective at short range! #SpaceScavenger #gamedev #indiedev #games… T.co

Nov 17 2018

RT @jacoselg: πŸ› Implementing some new #procedural behaviour for our enemies in @SpaceScavenger πŸš€- just adding some offset noise t… T.co

Nov 16 2018

RT @HolgEntertain: A hammer and an extra engine - a great start to my little @SpaceScavenger adventure! β˜οΈπŸ”¨πŸ˜ #gamedev #indiedev… T.co

Nov 15 2018

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