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A difficult but intuitive spaceship building roguelite shooter. Survive the unique and increasingly alien-infested galaxies by scavenging powerful spaceship parts and sparse resources.

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Gamescom!

We showed Space Scavenger at Gamescom 2018! We went with Sweden Game Arena, so we had a small booth in their huge booth in the business area. It was an amazing three days, we met a lot of fun new people and got great feedback on the game. Players, journalists, publishers, and investors, they all tried the game and liked it! We even made some new friends, which was very fun! We will make another post and a video where we share some more information and discuss some lessons we learned and so on. Look forward to it!

If you would like to try our Gamescom demo and any future updates, you can Join our Discord!

What’s new?

Before heading to Gamescom we focused on some event-specific stuff like making a logo, ordering business cards, etc, but the main focus in the months leading up to the event has really been balancing and polish!

Grass01

Our main capsule got both a visual and gameplay overhaul. We replaced the orange one with a more clean white version with some orange wings. The default weapon attached to the capsule is now an energy beam that works really well as a weapon that is satisfying and simple to use, while still being kind of crappy so you want to replace it with a better one asap.

Screenshot12 2

Exploring planets now requires that you orbit them, you can’t just stay inside the atmosphere for a while, this was really important and works very well now. We also removed the enemies that were on each planet. The reasoning here was that they caused us lots of headaches, they were very unclear and it was hard to design fun enemies if they were stuck on the planet and you were flying around it, you just ended up hovering above the surface and shooting down on them. So each planet now only has a special quirk that will in some way make it more interesting to explore the planet. The quirk can’t be “killed”, it is disabled when the planet is explored.

Screenshot30

What’s next?

Before Gamescom, stability and polish was the highest priority. Now we will take a few weeks and make some larger system overhauls, mostly for performance reasons to prepare to also be able to launch on weaker computers and consoles. Here are some things we are planning

  • Switch to Unity’s 2D physics instead of 3D
  • Add object pooling to reduce the number of instantiate calls being made.
  • We’ll add a new module that will affect a lot of the ship building
  • and more...

Screenshot18 2

After that, meaning mid-october to november we’ll start adding more planets, enemies and ship modules. That’ll be a lot more fun!

Hope you enjoyed this little update, we'll see you soon with more news!

Again, here is all our social media channels:
Discord! To play the game and talk to us!
Twitter!
Youtube!
Reddit!

Thanks!
Jonas and Jacob
Red Cabin Games

Space Scavenger - New planets, Machine guns and more

Space Scavenger - New planets, Machine guns and more

News

New planets, machine guns, gamepad support, minimap and more! Our fourth dev diary shows off some of our latest additions to the game.

Space Scavenger - Building your ship, new enemies and repairing

Space Scavenger - Building your ship, new enemies and repairing

News

Our third dev diary for Space Scavenger is here! This time we show off the main ship building mode, some new enemies and more! Come join us on our journey...

Space Scavenger - Planet Exploration, Quirks and more!

Space Scavenger - Planet Exploration, Quirks and more!

News

Our Second Dev Diary video showing off some progress! We discuss Planet, Exploration, Planet Quirks, Mouse Input and our updated Scrap System.

Space Scavenger First Dev Diary! - "Reveal"

Space Scavenger First Dev Diary! - "Reveal"

News

An introduction to Space Scavenger and its developers! We released our first dev diary recently and we hope you will come along as we develop this game...

Comments
SIGILL
SIGILL

Just found out about this page/game! Looks like a game I'd like to play, it reminds me of Captain Forever, and it also has some elements of a space game I've been wanting to make for years. I've added you to my 'watched games', so keep the updates coming!

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Guest
Guest

Cool, looks great!

Reply Good karma Bad karma+3 votes
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Space Scavenger
Platforms
Windows, Mac
Engine
Unity
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Style
Genre
Roguelike
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @spacescavenger

RT @Bammsters_: This week we got to chat with the #indiedev working on @SpaceScavenger a difficult but intuitive spaceship building… T.co

Oct 17 2018

Yay, thanks for having us! ☺️🎉 T.co

Oct 17 2018

Feeling safe with my triple zappers ⚡️⚡️⚡️ #madewithunity #indiegames #gamedevelopment T.co

Oct 2 2018

You can now find wreckages that you can scavenge for parts. Maybe you'll find something that's still valuable? They… T.co

Sep 22 2018

We're bringing back broken modules! Find spare parts to repair them! Oh and enemies leave behind broken corpses as… T.co

Sep 21 2018

This maggot decided it was time to breakdance! #bug #gamedev #indiedev #SpaceScavenger #unity T.co

Sep 6 2018

Check out our news update on @IndieDB! We're back from Gamescom and wanted to share some news! #gamedev #indiedevT.co

Sep 6 2018

RT @SpaceScavenger: Never though implementing object pooling would be so much fun! 😁 #IndieGameDev #gamedev #games #lowpoly T.co

Sep 5 2018

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